I just recovered from a minor OS crash so I lost some of my tutorial/example stuff.
What I need is a good example and or explanation how to create directional sprites like in Wolf3d or DOOM using MMF2. I have all the necessary art but I'm not sure what to do next. Recalling from memory I remember seeing something coded using set angles in relation to the player object (at increments of 45 degrees) followed by a bunch of "IF" statements. Pixeltheif,Onemanarmy, or Disthron might be the best to ask about this. Help!
Most likely I was looking at Disthron's raycast example but I also had another simpler example I can't seem to locate.
Unwillingly I agree that 3d with MMF2 is not it's strong point. However a fake 3d game using a Mode7 type rendering technique is certainly feasible. Thanks for the link Sketchy!
What other tools (short of programing something in C++) could you recommended for a Raycast engine?
Very interesting Nivram! I may mess around with it for another project.
However for a RAYCAST like engine I think http://revert3d.blogspot.com/ is more appropriate for an old school 3d game.