The Daily Click ::. Forums ::. Klik Coding Help ::. Pausing Boss/character movement during a dialogue sequence?
 

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J.C



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  22/03/2013 05:18:14
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24th March, 2013 at 24/03/2013 02:39:47 -

I have a bit of difficulty figuring out how to code the boss and the player so that he stops randomly teleporting/moving until after a dialogue sequence is done.

I have it set up so that after the first boss stage, there is a brief, one paragraph dialogue sequence. What I need the boss to do is temporarily stop teleporting and stay in one place until the user presses space bar to end the dialogue.

Any help would be much appreciated.

 
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Rick Shaw



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  30/04/2008
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  158
24th March, 2013 at 24/03/2013 07:05:49 -


Originally Posted by J.C
I have a bit of difficulty figuring out how to code the boss and the player so that he stops randomly teleporting/moving until after a dialogue sequence is done.

I have it set up so that after the first boss stage, there is a brief, one paragraph dialogue sequence. What I need the boss to do is temporarily stop teleporting and stay in one place until the user presses space bar to end the dialogue.

Any help would be much appreciated.



Take all of the actions that move the boss around and put them in a group. When the dialogue starts, disable the group, then reenable it when the dialogue is finished.

 
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siven

I EAT ROCKS

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  03/11/2008
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  604

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25th March, 2013 at 25/03/2013 22:49:01 -

Yea thats honestly one of the only ways to do it, or you can set it up on a flag system but i reaaaally dont suggest that lol.

 
[Game design makes my brain feel like its gonna explode.]
   

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