This is a thread inspired by recent discussion of game content (on the Front Page, no less). I figured a discussion forum would be a much more suitable location for a long-lasting discussion and/or debate.
Please share your thoughts:
How responsible is a creator to distribute not just their game, but also a notice about potential objectionable content? I'm talking about graphic violence, adult content, vulgar language, use of drugs, etc.
Do you think the standard is different if the game is freeware and/or not widely distributed? If someone doesn't have a big-league publisher, how will this change the presentation of objectionable content, if at all?
Do you think organizations such as the ESRB are useful? Do they hamper creativity and/or artistic expression? What would happen if ratings organizations didn't exist?
Should games with objectionable content even be produced? Should we draw a line that a developer should not cross?
What IS objectionable content?
...Personally, I would LOVE to see some useful discussion and debate come out of this, so let's have it!
Creators should try and specify what content the game has where possible. Though I don't feel it's their responsibility to prevent underage people from accessing this content. (This should be the parents/guardians)
I think the standard is different between freeware and big name publisher titles. It'd be nice if smaller developers tried to suggest to the audience what questionable content may or may not appear in the game through creative use of a trailer. The viewer could use common sense this way, though it's not a foolproof method. They could simply state what material is involved on a website dedicated to the product.
The rating system is good as far as I know, though I don't look into how it works. I don't think it limits creativity, just prevents people from doing things commercially that is unethical.
We had this discussion during a lecture on a Multimedia degree a few years ago. The way I see it, if someone wants to make a game based on stealing babies and brutally cutting them open etc, well, that's bad and we shouldn't do it. I tried to explain this to a kid/teen on a gaming forum ages ago and he thought that'd be cool. I explained that when we were asked this during the lecture, nobody raised their hand to say they'd agree to produce that concept as a job. The guy suggested we were all losers.
Objectionable content is what I described above. In my opinion of course. I can't stand profanity in games/music/movies but I can't seem to avoid it these days. It's sad. Obviously there are a lot of other things I'd rather not see in video games, but that's the stand out thing for me right now, as insignificant as most people see it.
Should games with objectionable content even be produced? Should we draw a line that a developer should not cross?
Honestly, this question jumped out at me the most. The truth is, I was giving an inch when I said mayhem triple should have a warning, as I think it shouldn't exist at all. It just urks me that violent games such as itself get more attention cause violence is "cool". Why don't people like to be innocent and make innocent games with cute characters and storyline? I know I sure do!
That's all I can really say. Although if warnings are the route to go, I am undecided in how they should be carried out, because there probably isn't any way of doing it that will truly keep kids away from it for sure. Best thing to do is not make games that send terrible moral messages.
2. You're not someones babysitter. If they don't want their kids playing violent or sexual games then it's their responsibility, not yours.
3. That given, do provide a warning if the content is extreme.
4. Read the Bible, it's full of violence, rape, incest, and all that good stuff. As you'll tell the bar is set pretty high for litterature, and I see no reason for treating other media differently.
- Ok, you must admit that was the most creative cussing this site have ever seen -
I am a great believer of parents, well parenting. Until a suitable age I only had access to things deemed kid friendly (Nintendo, Lego, Meccano etc). Was probably a lot easier back then, being the pre-internet era.
I think a lot of the judging if this game is OK to play given your ideals comes down to a bit knowledge and application of said knowledge, a game described as "my own Duke Nukem Forever" would give most gamers a clue as to the possible content. That said I think a notice would be nice, but as far as I am concerned the creator is not obliged to do so. I guess there will be a few that do not know what Duke Nukem is like.
The only thing that does worry with such social pressure on games is where will it end? What is deemed as violent will presumably follow the publics exposure to violence. Will Mario jumping on turtles (a fantasy situation with fantasy upright walking turtles) be deemed as violence against "animals" if our exposure elsewhere is reduced? It's a slippery slope to wrapping the the population in cotton wool.
Also I played copious amounts of Mario games as a kid. I have no fascination or urge to eat mushrooms, stamp on turtles or save princesses. All movements are making the assumption games/media influence us all.
There's a strong double standard when it comes to books and video games.
You can have a book describe rape, torture and murder to the finest detail and no one would raise an eye about it. Do the same in a video game and you're in for a ****storm.
- Ok, you must admit that was the most creative cussing this site have ever seen -
Not to disagree with the double-standard present when comparing different types of media, Phredreeke, but I think the double-standard exists because of the accessibility of the media you're comparing. Reading takes literacy, after all. And a bookstore can squeak by and label books on one shelf as "children's literature" and another set of books as "suspense" or "murder mystery." That's built-in content advisory. Meanwhile, anyone with two working hands and a modicum of hand-eye coordination can take on a video game. Sometimes, games can be much more accessible than that. As long as the technology is present, then the game can be played by anyone able to make use of that technology.
I also remember being a 11 or 12-year old, and I was stopped by a bookstore employee from leafing through a (fully-illustrated) paperback of "The Joy of Sex." Definitely a minor reading a book intended for mature audiences. This was in a "small business" bookstore, not an adult bookstore or anything like that. Here in the 'States, there are adult bookstores, but in those businesses the employees are obligated to ask for appropriate ID from customers and it is illegal to sell such material to minors.
My point is that the labeling and monitoring is definitely there when it comes to books, and there's an elevated bar to entry when it comes to explicit/objectionable literature (as compared to video games).
Originally Posted by s-m-r I also remember being a 11 or 12-year old, and I was stopped by a bookstore employee from leafing through a (fully-illustrated) paperback of "The Joy of Sex." Definitely a minor reading a book intended for mature audiences. This was in a "small business" bookstore, not an adult bookstore or anything like that.
TBH, it may just be me being a crazy liberal (not the kind Hayo use for target practice) but I don't really find it a bad thing for a 11-12 year old to read an educational book about sex. If I had a kid I wouldn't give him a book like that (cause frankly, that'd be awkward for both of us) but I wouldn't scold him if I caught him with one.
- Ok, you must admit that was the most creative cussing this site have ever seen -
...Yeah, it was a pretty weird, amusing situation. The bookstore owner walked up to us (I was hanging out with two friends of mine at the time), and said something like, "You'll need to buy it if you want to read it."
Books are a different kind of medium. Games and other types of media don't leave much to the imagination. Also as s-m-r said, the bar of entry is higher for books. Books such as the Bible would require prior knowledge to fully grasp some of the concepts anyway. Similar to most history books (and novels) children are required to read in school there is violence and sex.
In 7th grade I was required to read a ton of them, and I turned out ok. I think.
I always loved the film "Demolition Man", back then I always classed it as a fun filming poking fun of over the top state intervention and political correctness. Sadly, I can see the world becoming such a place. The ever expanding ethos of "ban/introduce laws" rather than tackling the fundamental problem at hand really gets me down. As far as I am concerned it is the same situation here - introduce more "laws" or "regulation" rather than tackling the problem of what a kid experiences online is the parent's responsibility.
Plus all of this is under the assumption video games are some kind of "brain moulding" material, as to which once exposed as a kid we will never recover from. My views are rather odd - a mix of libertarianism, socialism and capitalism all rolled into one.
The book argument is probably a lot more valid these days as well, I wonder how many kids have unfettered access to ebook services?
Here's a sidebar question: for those of you who don't mind having violence in games, where would you draw the line? Is there something that you would never have (either as game environment/context or player action) in a game you author or help make?
Is there some sort of standard that game developers should follow, as a way of self-monitoring? Or should there be no boundaries, regardless of the social or cultural consequences? Are games (and their players) in a protected vacuum, or should they be subject to social pressures and mores about "what's appropriate"?