I've been copying some events and objects across frames. It worked on one level, but not another.
Basically, I have a simple "Player" collides with "Active" event. I tell the Active to destroy. It doesn't work on one of the levels I've copied it to. I tried redoing the event myself, but it still wouldn't work. I then created a brand new Active and a brand new event saying the same thing. Once more it's ignored. This still happens after reopening the project.
I noticed that it's just the first instance of the Active I place into the level though. If I have an event create a new Active every second or whatever, it will destroy if the player collides with it. But never the first one I placed down myself. Everything is seemingly on the correct layer.
Is this just one of MMF's weird bugs?
If you suspect the level/frame may have become corrupt, I could delete it. I'd rather not, but I've not done a huge amount of work on it yet so it shouldn't be a major problem.
That always trips me up, too. I wish the Layer panel had an option to display layers as a list, then I could fit more than 4 on the screen without scrolling.
When you click on an active it'll show a little box with "2:29" or something over it. The first number is the layer it's on.