In MMF2 when i try to change one of my animations to wall slide while the character is wall sliding, it only shows the first frame of the animation and not the rest. i facepa- no i tableslam my head every time this happens! Help would be gigantically appreciated and thank you for reading.
Sounds like the animation is constantly restarting as you slide down the wall.
If you have an event that switches to that animation, try adding the condition that the Sliding animation cannot already be happening for the animation to switch.
And make sure that the Sliding animation is set to loop so that it plays as long as the character is sliding down walls.
I've encountered this about 10+ times in my current project. It's a pain, and it's happened for various reasons.
Usually a way that works well for me is limiting the event to causing just one action when it loops. I've forgotten the exact name for that condition, but it's under the "Special" conditions when adding a new Event/Condition. But s-m-r's method is practically the same thing, and probably more efficient!