You know what puzzles me? How it's possible to "leave" a website. I mean it only takes me 5 minutes to scan the site and leave a message or two. What benefit is it to simply quit coming altogether.
Peblo Custom ratings must be 50 characters or less
Registered 05/07/2002
Points 185
13th September, 2013 at 13/09/2013 19:19:00 -
It really boils down to:
What benefit is it to quit coming here
vs.
I have a lot of awesome things to do and only the most awesome ones get done.
Dealing with other programming languages and other technologies has made me power hungry for more and more control over managing system resources with my applications. MMF can't compare. If anyone really stops showing up, it's because they're any of the following
1) not as interested in game creation
2) not as interested in the current technology
3) not as interested in the community
"Isn't it always amazing how we characterize a person's intelligence by how closely their thinking matches ours?"
~Belgarath
Most everybody is a sucker for some kind of nostalgia, I guess. I wouldn't necessarily say the old days were somehow better, but they were different. I've noticed that every community spot I've been a part of over-the-years starts off being helpful, fun, entertaining, and interesting but transitions into a vacuous, stuffy Q and A post with a project showcase.
Remember when Circy was funny? I do.
tDC was first populated by members from #k&p, and #k&p was choked-full of a lot of off-topic lols and miscellaneous chit-chat. At first, that made its way to tDC until #k&p was cleaned up; #k&p lost its funny. In the same regard, more than a decade later tDC has become more serious. A lot of people would argue that's a good thing. I guess I agree; it's best new users aren't met with a joke reply or a reply in sarcasm before a genuine one, but where's the sense of friendship or comrade up in this bitch? I don't see none. This is a community site? 'Could have fooled me.
I <3 you, Rikus. lol.
Edited by The_Antisony
ChrisD> Employer: Say, wanna see a magic trick?
ChrisD> Employee: Uhh… sure, boss.
ChrisD> Employer: Your job! It just disappeared! Pack your things and leave! Pretty good trick, huh?
We've all moved to facebook. Get with the times, people
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Days? I had no days to that point... It's like I've been someone I actually never really was...
Someone else was talking to you all these years...
You aren't you anymore when you use what they call a medication to succeed in school...
He's just about to graduate from University. He'll probably end up doing some great work for a top software dev.
He certainly isn't using click products anymore.
The good old days? You wanna know what was in the good ol' days we do not have now?
-I didn't remember I used points and currency to bribe people on the good old days
-In the good old days I didn't just made games as a weapon to show my might and place my claim, I wanted to enjoy Bubble Girl Pwn and live in a legend.
-The good old dayz didn't had Mochi-Fuckin-Media so no one like me will toss a game about a pissin' cat to gain me 59Cents a year.
-The good ol' days, I was sitting with one good friend, making my games to run gags about it and all the jokes inside were inner jokes... I had no one I had to impress... It was me and my best friend or one another at most and we share it like our privet good heaven of wild ideas that makes you stop and think and be.
-Everyone a Newb on the good o'l days, or a Haxxo7 so unless you didn't tried to purposely fail, you were coming up with something that makes many feel/not feel joy... It wasn't an age of inflation of quality that one can come up with a pretty neat stuff, yet to find out that "Egg-dash tycoon" at 4.99$ has surpassed him on steam.
-Games had a trippy vibe... It's like, I didn't know the aid-hole who made it purposely... I downloaded a dream and that is all... You end with a dream in your hand... You didn't had to obey caprices of fans and critics... You wouldn't end with 10 shoote'm up clones of the same lews, though there may be many Mario/Sonic attempts I admit... But seeing the result felt fulfilling...
Calling it the good ol' days is lying to yourself... I could go to a restaurant and order a big-mac and call it life and forget it's the good ol' days. I could call the days of my future: "The days of eating superb" or "The roller age", "Or the time of shooting damn angels with X-ray age"...
But you can instead buy a trip and ruin your life with it if you want! The police won't help me when I inform!
Well when I look back, I think of when I first found the site in 2002. I was pretty young and had an exciting outlook on the idea of making my own games. I remember everyone that helped me out and at no point did I ever have a bad experience on this site personally. So yeah, I can call them the good ol' days, because I have nothing but good memories of my time here. It marked a certain chapter in my life that I'll probably never forget.
Hi guys. So we're resurrecting this topic again?
I too was inspired by this site to make better games.
I didn't ever win the GOTW award though. I think that was before my time, but I did lurk before I actually signed up.
At one point it was required to have an account to download anything, so I actually had an account for that reason a long time ago that I forgot the username/password for.
Also the old thumbs up/down voting system was forced on you right after downloading a game.
Yo people. I'm not saying I don't like the direction of the site any more - after all, it's all people could complain about years ago "This is supposed to be a click site, where's all the 'constructive criticism' yadda yadda, all the forum discussions are about off-topic things". I guess those people got what they wished for. I will say that there's nothing for me to come back here for, excepting the odd twinge of nostalgia that forces me back every six months or so, as everything is now completely on-topic - it's come full circy.
I sort of wish I regularly spoke to clickers or even just indie dev people more often. It's really easy to lose interest in opening Fusion 2.5 when you know no one cares what you're up to anyway.
Old, busy TDC helped me out in that regard a lot. Knowing there was a place to ultimately put my game when it was done.
Andy, I'm very interested in whatever you're working on. I subscribe to your channel on youtube and enjoy the videos of old games you post You're right though - it is a shame that there's not much of a community anymore. If the few regulars here would contribute comments more (myself included) it might feel something like that again.
Oddly I hang out on Steam more than anything else. I migrated there from Messenger a few years ago and now most of the people I talk to I also playing Killing Floor with.
It all started with a thread here asking which members on TDC owned Left 4 Dead.
Originally Posted by AndyUK Oddly I hang out on Steam more than anything else. I migrated there from Messenger a few years ago and now most of the people I talk to I also playing Killing Floor with.
It all started with a thread here asking which members on TDC owned Left 4 Dead.
yeah it's frustrating how messenger went and nothing really came to sufficiently fill the void. we do play an awful lot of shooty games online at least.
You know there is still the official CT forum, chaps It's been quite steadily active for the past few years. Since Fusion's Steam release there's a few newcomers - high turnover but the regulars are still mostly there.
I still check in... it's a shame to let this place go to waste - I'm also redeveloping my old project again with a team this time, which is pretty good fun!
Originally Posted by OMC I'm waiting for the one-year anniversary of the newest news post. :x
Wow I didn't realize it had been that long since the last post!
Tigsource is almost as bad for indie game news now. Their 2nd to last post was made last year in November, and their most recent one was made in February.
Is there an active indie game news site somewhere?
I don't understand Twitter. When people watch television or browse the internet or whatever, they get really annoyed with all the advertisements, and yet that's basically all Twitter is - a platform for businesses to advertise their products, and public figures to self-promote. I can see it makes a lot of sense for the businesses, as it's free and very targeted advertising (since the user chooses who to follow) - but why on Earth would anyone else who doesn't have something to sell, be interested in using it? It's like choosing to sit down and watch the shopping channel on your TV.
It's often the addiction factor more than the enjoyment factor, I think. And that's a mode of operation it feels like a lot of the Internet and games have been marching toward. I don't really know what neurotransmitters are involved when and where or whatever other mechanic may be at play, but it has the same pull into robotic scrolling participation that Facebook does. High-density information gobble. Always raising the bar against sensory adaptation. More stimulus, please.
I think too that there has been a bit of a snowball effect. Perhaps once billed as a social supplement, it started replacing a small portion of social interaction based on convenience and instant accessibility. Suddenly it was creating an ironic isolation problem, but offers a half-assed salve that keeps it alive: popping a little rant or random thought out into cyberspace is like a ghost of the normal daily interpersonal interactions that bolster mental health and make you feel less alone.
That's what comes to mind, anyway. I do enjoy following gamedevs and some anonymous absurdist comedians on Twitter. But I also get sick of it.