Hey guys, before i start i want to say two things:
- I'm reposting this topic because i'm dumb, i deleted the old one by mistake. Sorry for that
- Siven made a comment (old topic) about the controls, the dash and the jetpack. (Actually i don't remember the whole post)
=> Thanks to you, the comment is really appreciated, i know the controls aren't optimized, i'll try to use arrow keys . Thanks for your support, sure (if you are still interested) i could post updates in the topic (or pm, i don't know, if people are interested about it or not)
I have to rewrite it now (with a better presentation)
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So, this is a platform engine featuring a girl (background and that stuff), i'll post the controls and some screenshots. (By the way, sorry for posting it here instead of downloads, because the game is not finished).
MOVEMENT: (Note when i say numbers like 1-2-3, these are the keys who aren't on the numeric pad, such as &):
(Btw, i'm on an AZERTY keyboard so the keys would not be the same if you're using a QWERTY one remember, CTRL+Y to change controls)
Special movements:
- Dash
- Wallslide/walljump
- jetpack
- Ladgegrab
Direction-locking system:
To toggle it, press the button on the top right of the window.
This feature is implemented to keep the girl aiming at the direction you aimed at the first time you shot.
Controls:
- ARROW KEYS to move
- A to jump
- Z to fire (you have only 3 weapons right now)
- E to interact (you can only interact with "tips" right now)
- 1 2 3 To change weapons
- CTRL & 1 to show some invisible objects
- Double tap Right or Left to dash (hold to dash longer)
- Jump in Mid-Air to activate the jetpack
- Double tap down to fall while ledgegrabbing
- Hold right/Left towards a wall to slide
- While sliding, you can hold the opposite direction and hit jump to walljump for a short amount of time
(- Right click to teleport the player at mouse location)
Questions for you:
- Are the controls good positionned ?
- Is the engine okay (Do it needs some improvements somewhere (gravity, speed, dash, jetpack, walljump etc...)) ?
- Do you think this is bad, and why ? How can it be changed to be good ?
• About the dash
- Do you think it can be better to cancel the gravity pull while "dashing" ?
- Is it enough fast ?
Thanks a lot guys supporting me, see you
PS: I'm french actually so sorry if i do some mistakes , but i think this is okay.