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-Liam-

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2nd December, 2014 at 02/12/2014 13:50:25 -

I'd like to enable a flag on all instances of an object, when the player collides with just one of them. How can I do this?

 
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Eternal Man [EE]

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2nd December, 2014 at 02/12/2014 15:36:59 -

Probably a forEach loop I guess.

 
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UrbanMonk

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2nd December, 2014 at 02/12/2014 17:53:02 -

Set a value on a separate object then check that value directly after the collision check, if the value is set set the flags and reset the value. I use this trick all the time to get around the object selection.

 
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Eternal Man [EE]

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2nd December, 2014 at 02/12/2014 22:04:49 -

Clever pony!

 
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-Liam-

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2nd December, 2014 at 02/12/2014 22:34:50 -

Aha, thanks guys! A simple work around it seems.

Also, love your avatar Eternal Man.

 
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Sketchy

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3rd December, 2014 at 03/12/2014 14:58:46 -

I think a fastloop is the way to go. This is what I always do:

+ Object_A collides with Object_B
-> Start loop "Set_Flags", 1 time

+ On loop "Set_Flags"
-> Object_A: Set Flag to ON

btw: If you happen to be using it in your project already, the "Select Object" extension can do exactly what you want, without the need for the extra event - although it's obviously overkill if this is all you're going to use it for.

It's a shame you can't say something like:

+ Never
OR (logical)
+ Object_A collides with Object_B
-> Object_A: Set Flag to ON

...which I thought might work, but doesn't.

 
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nivram



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4th December, 2014 at 04/12/2014 17:47:52 -

Thanks UrbanMonk. You are a clever pony, but I am an idiot. Can you make an example mfa how that works?

Thanks,
Marv

 
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Eternal Man [EE]

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5th December, 2014 at 05/12/2014 00:32:52 -


Originally Posted by nivram
Thanks UrbanMonk. You are a clever pony, but I am an idiot. Can you make an example mfa how that works?

Thanks,
Marv



Sounds almost like a poem.

 
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