Posted By
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Message
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siven I EAT ROCKS
Registered 03/11/2008
Points 604
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20th August, 2015 at 20/08/2015 23:13:41 -
so i have a skill in my game prototype 13 that launches a fireblast in front of you, a short trail is created behind it by creating active objects that are destroyed when their animation is finished. now, ive never personally encountered the issue, but my little brother has on his laptop, but no one else has, and its just that skill. nothing else using the same method causes lag or anything. he said if he tries to use it too many times it will crash the game as well. any idea guys?
[Game design makes my brain feel like its gonna explode.]
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The_Antisony At least I'm not Circy
Registered 01/07/2002
Points 1341
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23rd August, 2015 at 23/08/2015 08:52:16 -
Old intel express graphic chipset? Buggy graphics card/chipset drivers? DirectX problems? It's anybody's guess with no information.
Any chance your fire attack is set to shift and sticky keys keeps popping up?
ChrisD> Employer: Say, wanna see a magic trick?
ChrisD> Employee: Uhh… sure, boss.
ChrisD> Employer: Your job! It just disappeared! Pack your things and leave! Pretty good trick, huh?
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siven I EAT ROCKS
Registered 03/11/2008
Points 604
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27th August, 2015 at 27/08/2015 04:47:03 -
nah its either a s or d. you could be right. ill ask him about the drivers and such
[Game design makes my brain feel like its gonna explode.]
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Dr James 2
Registered 17/02/2015 13:10:14
Points 64
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29th August, 2015 at 29/08/2015 12:14:17 -
Hi! Are you using any controller extensions? I had a hell of a time dealing with random slowdowns caused by old controller extensions.
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siven I EAT ROCKS
Registered 03/11/2008
Points 604
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1st September, 2015 at 01/09/2015 22:58:04 -
actually i am lol.
[Game design makes my brain feel like its gonna explode.]
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Dr James 2
Registered 17/02/2015 13:10:14
Points 64
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2nd September, 2015 at 02/09/2015 22:54:39 -
Gosh I can't remember which extension I was using that caused the slowdown I had. I think it was one of the old XNA/Xbox 360 controller ones. Since then I've gone back to Joystick2 and that seems to work for people.
(btw just a little tip! Instead of destroying an object when the animation finishes, instead have a value that always adds a value (like 1 or 0.1), and set the frame to be that value. When the value>the number of frames destroy it. Just a bit more reliable)
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siven I EAT ROCKS
Registered 03/11/2008
Points 604
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27th October, 2015 at 27/10/2015 22:25:15 -
Yeah i have had issues with the when animation is over thing, especially if the object is moving lol
[Game design makes my brain feel like its gonna explode.]
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Airflow imafirinmahlazr
Registered 24/09/2003
Points -197
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30th October, 2015 at 30/10/2015 01:44:21 -
i got a couple of ideas but they aren't real great
try checking machine independent speed in the game settings.
that'll sacrifice frames for synchronization...
also try using debug to find the amount of memory being used.
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