im working on particle effects for my game but for some reason they dont disappear after the events.
so this is what happens:
i have diferent smoke animations for various objects and they get destroyed after the animation ends, however i thought they looked better moving so i used the bouncing ball movement on these actives and for some reason they dont disappear and just keep moving while on the last frame.
anyone knows why does this happen?
I suppose fusion still thinks the animation is playing. Instead of checking for the animation to finish you could add an extra frame to the animation and then check if the object's current frame is that frame before destroying it.
Another method is to increment an alterable variable every loop and then destroy it once the value get's larger than a number of your choosing.