Posted By
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Message
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Jeremiah
Registered 01/12/2002
Points 261
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1st June, 2003 at 13:07:04 -
I've always wanted to make a side-scrolling skateboarding game. The major problem I have is with the movement engine. I want the player to be able to roll on different slopes. If you remember some algebra slopes, then the basic ones I plan to use are 1/0, 0/1, 1/2, 2/1, and 1/1: a wall, flatground, a shallow slope, a steep slope, and a 45 degree slope. That comes out to sixteeen directions.
Here is my dilemna: how can I determine what type of slope the player is on at any given time? This is so I can set player diretion and movement. The only possiblity I can see is using several sensors, but the sensors are going to have to have their own directions and animations and it's going to take too much work. I'm sure someone already has a game that does the same thing. Does anyone have any ideas as to how to solve this?
I may eventually break down and make it just a game on flat ground. Are there any good examples of skating games? I downloaded roller and that was pretty bad. I heard that Juggy Skating was really good, but I haven't been able to find it. Where can I get this game? I did find a link to a forum post on planetklik about where this game is, but the servers are down at planetklik.
|CASHMONEYKLIKKERS|
http://cmk.drunkenkangaroo.com
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Matt [cash money klikaz]
Registered 10/07/2002
Points 289
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1st June, 2003 at 16:07:19 -
bump
bump bump it up
cash money klikers
WHAT WHAT
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Pkeod Oontz Oontz Oontz
Registered 19/11/2002
Points 93
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1st June, 2003 at 17:48:01 -
I made a nice skateboard engine (it was a major bitch)
then i made a few small parks and things...
it was a kind of platform game, the sides of
the ramps were made from active objects and i got every
thing worked out... the problem is I would give you
the code execpt its on my old computer...
but skateboard games are easy to remake... just lots of active objects
Faerie Solitaire - Get it now:
http://www.create-games.com/download.asp?id=7792
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Eric
Registered 12/09/2002
Points 1473
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1st June, 2003 at 21:46:28 -
I made one it was sweet, you deck could break and you could get sponsored of you were good enough, I forgot how I did slopes, if I did them at all
I wanted to put a bullet in between the eyes of every panda that wouldnt screw to save its own species. - Tyler Durden - Fight Club
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
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2nd June, 2003 at 04:54:55 -
If you want you don't even have to use algebra or trigonometry. You could make it so that if the player is overlapping a backdrop (a slope/ground) then add 1 to it's alterable value a.Next:
Always - set skater.y to skater.y - skater.alt a
If alt a >= 1 - subtract 1 from alt value a.
If you fiddle around with that basic plan that should work. I did it once in a skating engine and it looked pretty good. But if you have done any trigonometry then use that and a 360^ engine, that will be alot more professional.
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy
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