Lo!
I've decided to start another project so I can switch between 2 I'm running at the moment. The new one's going to be a oldschool platformer! First I want to have my engine tested so people can give hints and stuff! (For this is just my 2nd engine ever) Wanna test please?
A suggestion though: you should allow the guy to fall faster. you can actually tell when he hits the vertical T.V and it looks a bit odd
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
vertical T.V.? Anyway, I tried to make a value that adds +1 to the vertical positioning setter every 00:00:20 when he's in the air! This basicly means: The longer he's in the air, the faster he falls! This is not included in the beta though... It was still to buggy Thanks for the tip though but if I get your post, that shouldn't be a problem anymore
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G