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Cobain [Mk]



Registered
  04/07/2003
Points
  12
7th July, 2003 at 18:49:51 -

i need some help doing menus in mmf
i want to do a mune for a game but not whit buttons.

a menu like the menu of the game "ZOmbies Now"
now exactly but some like that if anyone knows how plz helpme

 
Game:Van Dussen and the chaos of Syboo [Demo]
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1 level Complete


mrEkli



Registered
  02/07/2002
Points
  169
7th July, 2003 at 21:17:12 -

Are you looking for a title screen menu, rpg type menu, or a pause menu?

 
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Cobain [Mk]



Registered
  04/07/2003
Points
  12
7th July, 2003 at 22:00:32 -

im looking for a title screen menu plz

 
Game:Van Dussen and the chaos of Syboo [Demo]
17%
1 level Complete


Pete Nattress

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Registered
  23/09/2002
Points
  4811
8th July, 2003 at 05:59:33 -

not with buttons? i haven't played Zombies Now, but you'd probably want to do something along the lines of making an active object, then have the following event:

+ User clicks with left button on "Active"
- Next Level

to make the button change colour when you hover over it, you need to add a new animation to your object and add the events

+ Repeat while mouse pointer is over "Active"
- Change animation sequence to hover

+ NEGATE: Repeat while mouse pointer is over "Active"
- Change animation sequence to stopped

sorry if thats not what you wanted, but i haven't played ZN so i dont know what kind of menu it has.

 
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RapidFlash

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Registered
  14/05/2002
Points
  2712
8th July, 2003 at 09:53:46 -

Do you want a keyboard controlled title screen menu (e.g. pressing down puts you down a spot)? In that case, just move the y position of an object. Be sure to put in something that prevents it from dropping all the way down, if you are going to use this do something like-
Upon pressing "Down Arrow"
Value A=2 ---> Set y pos of arrow to y pos + number
Set value a=0

Every 00'20 ---> Set value a=2

 
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