This is a screenshot from my adventure game engine, the graphics really, really suck, but the engine itself is nice and tight, with a minimal of bugs (so far) I expect this to change once I put Ali's Winsock object in (aiming for a 32 player online version of the engine.
www.geocities.com/advengine1.gif
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
19th July, 2003 at 18:58:17 -
Shab - If it's screenshots of an engine people won't appreciate the code, because it's not demonstrated like in an alpha/beta of a game. But you've just got base graphics for now, so there isn't much to show.
Full support for leveling, the map editor is coming along very nicely, and I have 6 different weapons up and running (Sword, Axe, Mace, Whip, Some dual bladed weapon (kind of like the blades units 5-13 used in NGE), and dagger). Scriptable cutscenes may be possible too, still trying to work out all the bugs in that one. I'm trying to get advanced combat styles in, but I'm not sure if they will make the final cut (weapon combos). I've got a very early version of the multiplayer running, but it's buggy as hell.