Hi. I've been plagued with a problem for years now. Whenever I start a project of some sort, be it a click game, a DooM mod, or whatever, I always loose interest after working with it for a while (usually it takes a week or so). What I do is, I get an idea of some sort in my head, and then i just create as I go along. But I'm thinking this is a wrong way of doing things, and maybe I should instead spend time carefully planning my project in details, like storyline, characters, etc.
1 -Could this be why I always loose interest ?
2 -Does anyone else have a similar problem ?
I have the exact same problem as you, I have 3 games on the boil:
PacBomber - Spent 2 weeks on it so far
Death Spree - Spent 3 days on it so far
Mini Blast - Spend 4 days on it so far
And I just can't get the urge to continue work on them
Like you said in your post, the problem here is planning. If you make it up as you go along it becomes boring and difficult. If you get your characters, levels, plot and coding on paper before you begin, it will help a lot. Then you just create your graphics and objects and then you're ready to code and you know you have everything you need because it's already been planned out to the end.
Vote Quimby!!!
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
5th August, 2003 at 01:18:50 -
So what! Everyone gets bored. I don't finish most of my projects. I only finish the ones that I find a challenge or fun to do. Once they become to easy or no fun to make (a chore) then i get bored.
i never finish my games also (Demiball is the only one completed but its rubbish)
Chronowarrior (lastest game) im sure i finish it.
I get bored because not of the game. The bugs i mean
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
5th August, 2003 at 03:49:11 -
I don't usually find bugs a problem. It's motivation and reason to keep making the game. Bugs have been a problem in a few applications, but that's what the code-it boards are for. People should ask for more help.
I've had the same problem. I say it depends what type of motivation you have. If you have "spark" motivation (a feeling in which many good ideas come to you're head and you feel like finishing it quickly), then you have about a couple of months, max, to finish it. If you have "need" motivation (just a need to finish the game), then your motivation can go on for a long time.
Sometimes I stop making my games because I hit a snag that I can't program my way out of, or other times because it requires I have to do a lot of drawing (my week point). And most of the time I can't be arsed to do a thing, I start a game because starting things off is fun but never finish it because making a quality piece of work gets boring to me if it gets too complicated and hard.
I know why this happens; usually when you start something (ie) a game it is because you had an idea... When youve finally done what you had the idea to do it gets hard to do more (not as fun) then when you started cause you dont know what you are going to do.... This is easily solved by planning out your entire game in advance; then haveing a goal to finish that... you can still get bored of that... but chances are if you are a dedicated game maker it will get done; and you will not get as bored as easily.
That happens a lot with me. I usually take breaks from making games. When I was making CrosShift for the V-Cade, I would work on one part, then I would take a break once I was stuck on something, and after the break I would try to fix it. It takes time getting used to, but mainly it's only because it's a project you don't have interest in. However, I'm pretty hopeful that my new game: Blitzz should turn out fine.
Project Progress:
1.: Droid Runner (5% Complete)
Finishing Up Game Engine
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
6th August, 2003 at 01:34:14 -
Alot of the time newbies set out for a goal that is way too high. I've heard some pretty far out ideas that even the greatest of greats can't make. You've got to set your goal for something you can make, but is still a challenge so you don't get bored.
Cheers to that (jup im a noob)and i do set my goals out to high.... but well working with a good friend realy helpes in making a game (just don't get in a fight about something its not worth it)back to the point settings goals high isn't a realy bad thing just dont be affraid of dropping the imposible things
(pretty unreadeble post huhh?) but ehh the two points are
1- Setting goals high isnt a too bad thing
2- Working with friends makes it a lot more fun (but for the love of god don't get in fights!)
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
7th August, 2003 at 05:43:42 -
Spidercrown - You'll get better at it. You need to think outside the square [] you live in. Try using the "Never" condition and working through the code in your mind for debugging.
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
7th August, 2003 at 05:43:44 -
Spidercrown - You'll get better at it. You need to think outside the square [] you live in. Try using the "Never" condition and working through the code in your mind for debugging.
so thats your problem! lol spidy thats soooo easy to fix just insert if flag 0(bullet)=off in the event that makes the bullet change direction and make an action that turns the flag on then it will only change the direction of the bullet that has not already changed it
Beware of life ...so far noone have survived it.......
yeah but when this bug i have happens mostly with the power up (fire 3 bullets, not 1) and using the flag for that 3 times could stuff it up. I give it a try but even if that cured there are too many bugs. I just cannot continue it
I get bored when a game becomes too easy...thats why Im starting to mess around with the MOO products and extensions that i've never used before. I also get bored when it comes to sprites....im not a good spriter at all.
Yea.....the only way I see to fix is pre production planning.
Im the RTS and TBS coder. Expect some games to come out from me later after I finish my Engine tests.
PS: Dont expect the best graphics.