Posted By
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Message
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NightShade
Registered 15/05/2003
Points 321
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17th August, 2003 at 08:18:45 -
How can I make the jump for custom movement not use any time events? Anything like a link or an article would be very helpful.
Clicking; a hobby, an addiction, an obsession.
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Joe.H Evil Faker
Registered 19/08/2002
Points 3305
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17th August, 2003 at 08:40:37 -
maybe using fastloop?
My signature is never too big!!!
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Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
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17th August, 2003 at 08:42:43 -
even though the "always" event is just a "every 0.02 seconds" event in disguise, i think the always event reads off the CPU clock rather than the game's internal clock, so it is more compatible with slower systems.
www.thenatflap.co.uk
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NightShade
Registered 15/05/2003
Points 321
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17th August, 2003 at 09:12:37 -
But with the always event the gravity is far too strong...
Clicking; a hobby, an addiction, an obsession.
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Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
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17th August, 2003 at 11:56:33 -
fine, then use
+Always
-Add 1 to counter
+("Counter") Mod 10 = 0
- Do gravity Event
that would be an Every 0.20 second event based on the CPU clock... i think.
www.thenatflap.co.uk
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Aali [Crazy_Productions]
Registered 13/10/2002
Points 843
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17th August, 2003 at 12:28:37 -
it's not excecuted on a set time interval, always means it happens every loop, which MMF tries to do every 0.02 second
"If Darl McBride was in charge, he'd probably make marriage unconstitutional too, since clearly it de-emphasizes the commercial nature of normal human interaction, and probably is a major impediment to the commercial growth of prostitution."
-- Linus Torvalds, December 5th 2003.
(Darl McBride is CEO of The SCO Group)
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