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Hideki



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  06/08/2003
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30th October, 2003 at 17:11:37 -

i need help with my custom platform movement, the problem i have is, the character does not land perfectly on the platform, here is the file
http://earth.prohosting.com/~aedous/cgi-bin/little%20fighter.cca


 
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Hideki



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  06/08/2003
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30th October, 2003 at 17:15:25 -

oh yeh and the charcter is ripped and the the title and the backdrop, im gonna change when i get this CPM figured out, and i know i could use the extension i just wanna figure this out properly(basicallly i love coding)

 
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AndyUK

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  01/08/2002
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30th October, 2003 at 17:43:29 -

i cant open it is it a mmf cca?

 
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Hideki



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  06/08/2003
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30th October, 2003 at 18:00:51 -

yeh it is, sorry.lemme see if i can convert it to TGF.

 
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Hideki



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  06/08/2003
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30th October, 2003 at 18:24:42 -

here we are, its not really coded that much on this one but it has the same problem and principle(graphics ripped0 change later.
http://earth.prohosting.com/~aedous/cgi-bin/testing%20custom%20movement.gam

 
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Pete Nattress

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  23/09/2002
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31st October, 2003 at 07:21:29 -

you can remedy this with a fastloop. if you have the events:

+ Bottom detector is overlapping backdrop
- Start loop 1 for 100 loops

+ Loop trigger #1
- Set pos y of character to pos y of character - 1

+ Loop Trigger #1
+ Bottom detector is NOT overlapping backdrop
- Stop Loop 1

then it should work. you can get the fastloop extension for TGF from www.cellosoft.com .

 
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Adam (Wolverhampton Studios)



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  14/10/2003
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31st October, 2003 at 08:48:34 -

fastloop is cool

 
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Daniel[Crazy_Productions]

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  29/12/2002
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3rd November, 2003 at 11:29:15 -

thee is a faster way and thats emulating a while loop and move the player up 1 pixel each loop when its overlaping a backdrop

 
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renneF



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  02/08/2003
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3rd November, 2003 at 13:06:39 -

hehe i do that, but the other fastloop way is better

 
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Pete Nattress

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3rd November, 2003 at 16:27:06 -

yeah, daniel, but if you do it that way then you can sometimes see the character sliding back up, which doesn't look too spiffy.

 
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Assault Andy

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  29/07/2002
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3rd November, 2003 at 17:30:22 -

Ya, fastloop is great. You can make a really good platform slope engine using fastloop.

 
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ripthor



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  02/07/2003
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4th November, 2003 at 12:04:07 -

Like everybody said, use fastloops to make sure the character doesn't sink in the floor. But you should also avoid at all cost using the timer, since it's very unreliable depending of the user's PC speed. Instead, use counters. (always add 1 to jump timer, for instance)

 
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