A better way of explaining:
You will need the INI object in the level.
Have an edit box in the level that the user can input their name in. When the 'ok' or 'submit' or whatever confirmation you have is pressed:
INI: Set file to name.ini
Set group to name
Set item to name
Set string str$("Edit box")
Then, when you want to call the name, do this:
(Event) Set file to name.ini
Set group to name
Set item to name
(lets say you wanted to stick the name in a string, the string looks like "Hello <name>, lets go!")
Set alterable string of (sentence string) to "Hello" + string$("ini") + " , lets go!)
i think he means one of those pages of letters where you select the ones you want in order:
_ _ _ _ _ _ _ _
A B C D E F G
H I J K L M N
O P Q R S T U .. etc
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
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Registered 23/09/2002
Points 4811
6th November, 2003 at 13:04:14 -
well, that's totally pointless on a PC with a keyboard, isn't it?
"If Darl McBride was in charge, he'd probably make marriage unconstitutional too, since clearly it de-emphasizes the commercial nature of normal human interaction, and probably is a major impediment to the commercial growth of prostitution."
-- Linus Torvalds, December 5th 2003.
(Darl McBride is CEO of The SCO Group)
this place sucks but don't tell anyone, it's our little secret, ok?
This is quite easy, it just takes a large amount of events (sorta) really only as many as letters or numbers you want availible... first you havet to make a aobject with as many directions as possible... (use the four on the bottom that are custom) have each direction as a letter or number (hotspot should be at the same space. This object will be for the name on the bottom (togther, like P K E O D) then you will need to make sepret little active objects for each letter or number, make a semi transpartent active object that can overlap each letter without going on another... then arrange them in rows... and make sure you write down the location of each letter (also label them correct) now in the events have it so that you have a somewhat 3d set of counters (just 2 actually you will need one for the x and y location) ok now they are all nice and tidy and such... now start each (counter) at 0,0 then when you press down add one to the second counter now make an event to check for it, if counter = 0,1 then position of semi transparent object = (first collum, second row) now add an event for when you press a button, (ctrl) you must have an event for each letter (if overlapping semi trans, plus ctrl) so that you can set the letter for your name... now you must make a new counter for were you are editing... also add an event to set a counter to the a value for each one.. makeing the max 5 is easy, so only make five other objects (the ones with the directions) now when you press ctrl.. damn ... it would be easier to make an example then to try to explain it
sorta get it? its really easy I might make an example...
I am actually working on an example... though because it has a large amount of events (even more for the full alphabet) it would be ideal for mmf... its not done yet but if you want it contact me.
upon pressing enter + alterable value is {value when picture BACKSPC is selected in animation direction} = set alterable string of text to current text minus last character? or set editbox to current editbox string minus last character? waaaargh......