Posted By
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Message
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KanoBlade
Registered 01/02/2003
Points 50
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19th November, 2003 at 15:59:05 -
Sorry about this, but I am in desperate need of Non-waypoint random A.I. movement.
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ShadowCaster Possibly Insane
Registered 02/01/2002
Points 2203
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19th November, 2003 at 16:20:08 -
You're going to have to be more specific than that I doubt anyone's going to just give out something that is as complex to create as AI.
Mike
"Now I guess we're... 'Path-E-Tech Management'" -Dilbert
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KanoBlade
Registered 01/02/2003
Points 50
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19th November, 2003 at 21:52:39 -
Ok, i'll try.
I just want it to move around, every millisecond it switches directions and every 2 seconds it pauses, 2 seconds after that it repeats.
I just need a very basic random movement because i can't seem to create one.
If you've played Swords of Mana for GBA then the Monsters movement is the exact one i need..
THX in advanced
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Radix hot for teacher
Registered 01/10/2003
Points 3139
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19th November, 2003 at 23:19:50 -
I don't see what you're having trouble with. You've basically laid out exactly what you're wanting to do. If your problem is the timing, try using flags to denote where it's up to in its movement, IE:
If flag0 is off, every 00:00:01, [change direction however you want].
If flag0 is off, every 00:02:00, [set flag0 on]
If flag0 is on, every 00:02:00, [set flag0 off]
n/a
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Andy G
Registered 07/07/2002
Points 860
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20th November, 2003 at 00:08:22 -
If it changes direction every millisecond...that might be a little fast, pal.
Beach Invasion II will come out if you are lucky.
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Lazernaut
Registered 08/09/2002
Points 1103
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20th November, 2003 at 01:48:28 -
so change the interval then.......
n/a
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KanoBlade
Registered 01/02/2003
Points 50
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20th November, 2003 at 06:44:52 -
? Flags ? dunno how to use them.
is it, damn. The way i set it up he turns in all directions so he basically doesn't move.. lol
BTW, is the Flag Movement Random?
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Radix hot for teacher
Registered 01/10/2003
Points 3139
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20th November, 2003 at 22:50:51 -
I was thinking that. You might be better off decreasing the interval, and instead of just aiming randomly, try making it look in the direction of the main character then adding (RND[6] - 3) or something to the direction.
n/a
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KanoBlade
Registered 01/02/2003
Points 50
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21st November, 2003 at 06:47:51 -
i'm not sure, but is that for 4 directional movement?
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