I made a custom platform engine inside of a frame in one of my applications without realizing I won't be able to use it in the next frame. I imported all of the objects into the global events editor and then cut and pasted all the events in the frame into the global editor. There seemed to be no problems. Then I tried to run the application, but it crashed immediately.
So then I thought I would manually re-enter all of the events into the global editor. I ran into another problem though: I can't import the qualifiers. If I cut and paste, though, the qualifiers seem to get in there.
Any way to fix this problem? I am running MMF 1.5 demo on a 1 GHz machine with WinXP Pro.
So in every frame where I want, say, an enemy qualifier, I have to program it manually to regard that object as an enemy? Is there any way to get around this? My platform engine is made so that the order of events is very important. If I put an event after my engine events, it might screw up things.