I'm forever pissing around with stupid little details, I think that's what makes my games take so long. Like on Zombies Now, I spent ages on light directional shadows, zombie moans that get louder when zombies are close, reflective surfaces and stuff like that. I think small details are important, cos they keep your attention, noticing all the little things.
I love some of the little effects i've put in my latest version of Prototype X actually. I'm really tempted to post a demo of it just cause I kinda wanna show 'em off , but i'll wait till I get more done.
Pretty basic things like bouncing shells, smoke coming out of guns. Particle explosions that leave singe marks. I also love the physics i've got for the throwing knives...although it's not perfect.
I'm putting much more detail in this latest version, and it's much more impressive.
And that's what it's all about. The little things make the final product all the more attractive, presentable, and gives it that edge that seperates a reasonable game from a good one.
MUGGUS
Come and annoy me more at
www.muggus69.tk STOUT ANGER!!!
It depends on what audience you want to please aswell, as you can see here nobody has said 'Screw details'. Its also important to pick and choose what details you take on, dont take on big ones that will wear you down and you will take intrest in another game. I am too a lover of details, it makes your game that much better then sombody elses shot at it. Its also good to pick details that people will notice, if you code a bunch of stuff that nobody will see, then why do it? If I play your game, and the words coming out of my mouth are like 'Oh hey thats awsome' or 'Oh I cant believe he made that' then your mission is complete. Otherwise, when I play sombody elses game, you hear 'Same old.. same old... *yawn*'.
We are the music makers, we are the dreamers of dreams...
I was playing a game with lots of small detail in it, at first i didnt notice, then i thought, lots of little details make the game seem professional so you see the game as being the 'norm' and if you took it away you would notice that things are missing.
It's not a part of it making the game better, it makes the game seem normal.
SCREW DETAILS... just kidding i like details.. cos a game without any details will be the sort of game that i first made (well, i expect the graphics wouldnt be so terrible and the plots so crap... but details in games are always making me say, "hey... look at that...thats really cool..."
oe example where i said exactly this was on Zelda: the ocarina of time i noticed something gold around... that girl at the ranch's neck i walked closer and had a look and what do i see?
a bowser pendant!! and there's a place where you can see portraits of mario and princess peach...
details are always cool spend lots of time on them and be happy with a very cool game
Twas brillig, and the slivey toves
Did gyre and gimble in the wabe,
All mimsy were the borogroves,
And the momewraths outgrabe.