Posted By
Message
Tina Petersen
Registered 19/09/2003
Points 350
5th January, 2004 at 14:25:34 -
dont use vertex levels! Its damaging. Use model deformation for low poly modeling
- Eternal Life, Or Your Money Back -
http://www.befun.dk/
Currently looking for a home (team)
Long John Kickbag
Registered 26/08/2002
Points 148
5th January, 2004 at 17:42:07 -
Here's a partly textured Ak47, that's half way there, fairly high polygon model, 396. http://www.clicksplat.com/nimble/ak47.jpg
Resize! - www.clicksplat.com/comparison.html
Lew
Registered 06/01/2002
Points 1014
6th January, 2004 at 15:01:01 -
Yeah, I was using milkshape. And I did it all vertex by bleedin' vertex. Never again.
<--intelligent, witty comment here-->
Deleted User
7th January, 2004 at 03:45:48 -
I have 3d Max 6.0 but don't know how to use it
Muz Registered 14/02/2002
Points 6499
7th January, 2004 at 04:06:09 -
LOL. I thought MY first 3D model was horrible. Not bad in 20 mins for an amateur, though. I never could get textures to work.
Disclaimer: Any sarcasm in my posts will not be mentioned as that would ruin the purpose. It is assumed that the reader is intelligent enough to tell the difference between what is sarcasm and what is not.
Tina Petersen
Registered 19/09/2003
Points 350
8th January, 2004 at 15:20:07 -
Lew
The Daily Click ::. Forums ::. General Chat ::. Vertex Modeling Vs Box Modeling
check that out
dunno if MS has a box modeliing feature
- Eternal Life, Or Your Money Back -
http://www.befun.dk/
Currently looking for a home (team)