Hey, does anyone remember I had once posted a Sonic game engine here abou a month or two ago? Well I scrapped it and started writing it from scratch and the time and effort into doing so was worth it, as I now have a completely new (and totally superiour) engine for Chaos Calibur (the name for my Sonic fangame)
Download here: http://www.powow.com/syphonflare/Beta%20Build%205.zip
(Please do not criticize because this isnt an original game, but please take five minutes to try the engine test out, you'll see it isnt like most crappy fangames...)
You should figure how to do the spindash and air-jump (double jump) moves so I'll leave you to it. Oh, and the 1, 2 and 3 keys toggle display modes.. try out the new engine and please leave your comments and feedback!
It is a very nice engine, but still, I think the old one had more like the original Sonic feel to it. Are the graphics original or ripped, cos I don't recognise them from any game, and they're pretty nice.
The main reason I did my engine from scratch was because my previous engine was lacking a few important factors: slopes, loops and running around walls and ceilings at high speeds.. with that said, I really had to scrap my older engine which didnt even handle slopes let alone loops (it was all flat ground)
ive kept trying to make a decent sonic engine with loops wall running and the lot.
ive always had to resort to having loads of detectors around the walls which isnt a good idea in tgf.
but i think i can do it with detectors around the character instead of the walls.
and a hexagon shaped main detector instead of a circle.
this engine looks like a similar engine to the one clwe used in sonic diy
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Pete Nattress Cheesy Bits img src/uploads/sccheesegif
Registered 23/09/2002
Points 4811
5th April, 2004 at 20:22:17 -
yeah, still very nice. i imagine the loops can be done without detectors, andy, probably using some spiffy maths at some point, but to be honest i wouldn't know how to do it.
The loop method in my game is done using trigenometry, and as it requires decimal numbers to carry out the work to calculate the current angles, this kinda stuff cant be done properly in TGF unfortunately
Poobical Has some jaffa cakes in his coat pocket 3
Registered 27/11/2008
Points 54
2nd December, 2008 at 16:00:08 -
Sonic Worlds engine is rather good, but it has one big drawback. Everyone uses it now, in STH fan gaming, and it just makes people spew out the endless same stuff. -_-.
Although we do get some top nouch games like Sonic XG, Nexus, Mayhem ect ect in the works.