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Melee Kirby



Registered
  21/02/2004
Points
  14
5th April, 2004 at 19:19:23 -

Hey, does anyone remember I had once posted a Sonic game engine here abou a month or two ago? Well I scrapped it and started writing it from scratch and the time and effort into doing so was worth it, as I now have a completely new (and totally superiour) engine for Chaos Calibur (the name for my Sonic fangame)

Download here: http://www.powow.com/syphonflare/Beta%20Build%205.zip
(Please do not criticize because this isnt an original game, but please take five minutes to try the engine test out, you'll see it isnt like most crappy fangames...)

Controls are:
Arrows: Move
Shift Key: Jump
Control Key (held): Cling onto grinding rails

You should figure how to do the spindash and air-jump (double jump) moves so I'll leave you to it. Oh, and the 1, 2 and 3 keys toggle display modes.. try out the new engine and please leave your comments and feedback!

 
MMF "Klik" Master in the making!

AsparagusTrevor

Mine's a pint of the black stuff

Registered
  20/08/2002
Points
  2364

Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
5th April, 2004 at 19:32:26 -

You did it from scratch? The original engine was sweet anyway. Well, I'm downloading it, let's see what it's like now.

 
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AsparagusTrevor

Mine's a pint of the black stuff

Registered
  20/08/2002
Points
  2364

Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
5th April, 2004 at 19:40:18 -

It is a very nice engine, but still, I think the old one had more like the original Sonic feel to it. Are the graphics original or ripped, cos I don't recognise them from any game, and they're pretty nice.

 
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Melee Kirby



Registered
  21/02/2004
Points
  14
5th April, 2004 at 19:43:33 -

The main reason I did my engine from scratch was because my previous engine was lacking a few important factors: slopes, loops and running around walls and ceilings at high speeds.. with that said, I really had to scrap my older engine which didnt even handle slopes let alone loops (it was all flat ground)

 
MMF "Klik" Master in the making!

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
5th April, 2004 at 20:12:19 -

ive kept trying to make a decent sonic engine with loops wall running and the lot.
ive always had to resort to having loads of detectors around the walls which isnt a good idea in tgf.
but i think i can do it with detectors around the character instead of the walls.
and a hexagon shaped main detector instead of a circle.

this engine looks like a similar engine to the one clwe used in sonic diy

 
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Pete Nattress

Cheesy Bits img src/uploads/sccheesegif

Registered
  23/09/2002
Points
  4811
5th April, 2004 at 20:22:17 -

yeah, still very nice. i imagine the loops can be done without detectors, andy, probably using some spiffy maths at some point, but to be honest i wouldn't know how to do it.

 
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Melee Kirby



Registered
  21/02/2004
Points
  14
5th April, 2004 at 20:33:10 -

The loop method in my game is done using trigenometry, and as it requires decimal numbers to carry out the work to calculate the current angles, this kinda stuff cant be done properly in TGF unfortunately

 
MMF "Klik" Master in the making!

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
7th April, 2004 at 16:43:20 -

i think its possible in tgf but not without some exteme amount of effort.

good work though its good to see some really good sonic fangames appearing at last.

 
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Cazra

Crazy?

Registered
  24/07/2002
Points
  4472

Game of the Week WinnerVIP Member
7th April, 2004 at 17:34:20 -

nice engine there. The turbo speedy things seem a bit weird though. They don't really make you go much faster.

 
n/a

Melee Kirby



Registered
  21/02/2004
Points
  14
7th April, 2004 at 21:11:42 -

Yeah, sorry about that.. they will be more effective in the next beta, as well as fixing another few probs and bugs you may had noticed..

Thanks for the comments!

Image Edited by the Author.

 
MMF "Klik" Master in the making!

Blazefire0505



Registered
  01/12/2008
Points
  3
1st December, 2008 at 21:46:33 -

Can someone please reupload this :/

 
NothingImage.gif" border=0 alt="">

Silveraura

God's God

Registered
  08/08/2002
Points
  6747

Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
2nd December, 2008 at 00:38:26 -

Are you trying to prove that old topics can still be worth reviving? Cause it's not a real good attempt.

 
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AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
2nd December, 2008 at 02:33:19 -

http://www.sonicfangameshq.com/forum/forumdisplay.php?s=1fc8d0cd18e3096bf82f831045008140&f=28

If you are genuinely looking for a good sonic engine you can't go wrong with the Sonic worlds engine. For MMF2 only.

Edited by AndyUK

 
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chrilley

Insane Beaver

Registered
  05/01/2002
Points
  704

Game of the Week WinnerVIP Member360 Owner
2nd December, 2008 at 02:45:49 -

Have I've been living under a rock or something?

That was awesome. Engine saved.

 
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Poobical

Has some jaffa cakes in his coat pocket 3

Registered
  27/11/2008
Points
  54

360 OwnerVIP MemberLOL SignSnow
2nd December, 2008 at 16:00:08 -

Sonic Worlds engine is rather good, but it has one big drawback. Everyone uses it now, in STH fan gaming, and it just makes people spew out the endless same stuff. -_-.

Although we do get some top nouch games like Sonic XG, Nexus, Mayhem ect ect in the works.

 
Image

AndyUK

Mascot Maniac

Registered
  01/08/2002
Points
  14586

Game of the Week WinnerSecond GOTW AwardHas Donated, Thank You!VIP Member
2nd December, 2008 at 16:31:35 -

If only someone could add an ai character to follow sonic. I did see version with a very work in progress version but thats all.

 
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