Well hit another brick wall in making my lastest game and need some help.
I want to make the runner ( a long bar that my "hero" runs along ) more slippy each time a rain drop hits it.
I thought a way to do this would be to minus a set amount from the deceleration value each time a rain drop hits until if enough rain hits the runner they would be no deceleration < making control of the "hero" harder. >
I have tried a few different ways to get this to work and have failed each time.
So if anyone could help, that would be great, heres a list of what needs to happen.
1. rain drop hits runner, destory rain drop then minus set amount from the heros deceleration.
2. reset deceleration at the start of each level, minus levelnumber. ( so the higher the level the quicker the runner gets slippy )
I see where I was making the mistake now. < didnt retrieve the data from the object, I had just typed in -1. >
But just one small problem, when the deceleration gets to 0 it then goes to 100 the next drip that hits the runner, is there a way to stop that from happening ?