The Daily Click ::. Forums ::. Klik Coding Help ::. Copy old conditions to new objects?
 

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Pyro



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10th May, 2004 at 14:24:29 -

I have been using MMF for like a month now, used to use TGF but finally decided to kick it up a notch. Anyway TGF had a copy feature where you take the conditions with the object as you copy it, I used that to make more enemy objects without having to re assign the conditions all over again. If that makes any sense could someone please tell me if MMF has that feature, or a similar feature? Thanks.



 
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Assault Andy

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11th May, 2004 at 06:52:53 -

Well there is "Replace actions with another object" which will replace the actions and conditions for a given object with another. But that's not copying.

 
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Shen

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11th May, 2004 at 11:42:57 -

MMF has 'behaviours', which I don't think you're referring to, but behaviours are events that 'belong' to an object.

 
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Mr Icekirby



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  18/12/2003
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11th May, 2004 at 16:47:27 -

to put it bluntly, no mmf does not have a feature easily accessable if there is one

 
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Shen

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11th May, 2004 at 17:05:16 -

Or do you mean groups, like Object collides with Group.good? MMF has 'qualifiers' which make them sound better.

 
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Pyro



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12th May, 2004 at 01:04:44 -

Okay here's what I mean, you have a game with the playable character and one enemy AI object ( who has all his junk worked out like patrolling and shooting when he has seen you ).The AI is not using groups to work, just the basics concerning itself.

Now, I want a second AI that maybe looks different and has different animations but has the same workings as the first one. I just want another like him without having to remake it all over again.

What I did in TGF was: Copy the object ( with all of it's events ) Rename the object and paste the copy back. Since the old object had a new name, the pasted one was made as a whole different object with the same conditions.

Im starting to think that MMF doesnt have a feature like that, which sucks.

 
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KlikFactory



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  11/01/2002
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  692
12th May, 2004 at 20:20:16 -

I don't know of an easy way to do that, but if you keep your events organized and grouped it shouldn't be too hard to copy the enemy AI events then change them to work for the new object.

 
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Pyro



Registered
  22/05/2003
Points
  110
13th May, 2004 at 23:56:04 -

Nevermind I found a way to do it, next time Ill just use groups.

 
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