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Hargne



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  20/05/2004
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  16
21st May, 2004 at 05:11:37 -

Hey.
I've got a Problem.. *as usual*
I'm trying to have two different objects; one with a platform-movement (the lower part of the body), and this upper part that should follow the lower part. My idea is to get the upper part to handle the aim, while the lower walks. The problem is that i can't make the upper to follow the lower part exactly, it kinda flows like a tail behind it. I want it to stay at the same position as the lower, always.
Is there anyone who could help me, or is there any tutorials of this kinda problem?

thanks anyways for taking your time to read this..

 
"If we can't get to the top of the mountain, then the top must come to us!"

Crystal Clear (H.E.S)

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  06/10/2002
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21st May, 2004 at 05:14:37 -

Im guessing the fast loop object should do the trick!

 
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Hargne



Registered
  20/05/2004
Points
  16
21st May, 2004 at 05:27:12 -

But how to use the Fast Loop Object in my situation?

Image Edited by the Author.

 
"If we can't get to the top of the mountain, then the top must come to us!"

Crystal Clear (H.E.S)

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  06/10/2002
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21st May, 2004 at 06:09:00 -

well im not quite sure, ive been out of clicking for like a month and im a bit rusty, im guessing something like:
-----------------------------
Start of frame: start loop
On loop: set x,y positions
-----------------------------
something along the lines of that.

 
HES homepage:
http://www.distinctiv-efair.com/heretic/studios
Crystal Clear Productions: http://www.distinctiv-efair.com/heretic/crystalclear

Assault Andy

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  29/07/2002
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21st May, 2004 at 07:57:49 -

Or you could have all of the movment on an invisible object then position both the top and bottom halves of the body on the invisible object. This will ensure that the top and the bottom both lag so then they are seen to be in the same spot.

 
Creator of Faerie Solitaire:
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Also creator of ZDay20 and Dungeon Dash.
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Mitch M

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Registered
  09/02/2003
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  2472
21st May, 2004 at 09:25:35 -

you can also put the position object code instead of always, on all the events that move the other part it needs to be placed on..

 
http://www.cysteine.tk/

vortex2



Registered
  27/05/2002
Points
  1406
21st May, 2004 at 10:59:07 -

err couldn't you just use a qualifier and move them both as one?

 
A bit of insanity with every bite!

Hargne



Registered
  20/05/2004
Points
  16
21st May, 2004 at 11:00:40 -

Hey, hey, hey... I've already solved the problem. No need to get mad

Image Edited by the Author.

 
"If we can't get to the top of the mountain, then the top must come to us!"
   

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