Posted By
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Message
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gizmo
Registered 15/03/2003
Points 1206
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23rd May, 2004 at 16:59:52 -
Ive started my first proper game with MMF and ive just created a basic set of game gfx and a character (yes he is gonna be a stick man)
There will be about 5-10 distinct level styles (from junkyard to desert)
Whadya think
<signature> err... </signature>
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Knudde (Shab) Administrator
Crazy?
Registered 31/01/2003
Points 5125
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23rd May, 2004 at 17:02:00 -
That's looking damned good man.
Shadow on the left tree seems to be a bit off though.
Craps, I'm an old man!
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Bo Fu
Registered 02/04/2004
Points 413
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23rd May, 2004 at 18:07:01 -
I never thought I'd say that, but that's a nice looking... er... stickman.
I think melding the stickman with the cartoonish graphics will really have a cool effect.
If wishes were fishes then we'd all smell like ladies' underwear.
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gizmo
Registered 15/03/2003
Points 1206
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23rd May, 2004 at 19:02:05 -
And here he is blowing the crap out of something (see, hes having fun )
Note: The game *will* look like this (or as close as possible without looking odd with the jagged edges.)
<signature> err... </signature>
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Muggus Possibly Insane
Registered 31/07/2002
Points 2958
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24th May, 2004 at 03:05:06 -
Hahah cool! Like the graphics style.
MUGGUS
Come and annoy me more at
www.muggus69.tk
STOUT ANGER!!!
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Echisketch(PS)
Registered 20/03/2004
Points 852
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24th May, 2004 at 11:02:10 -
thats great looking, worms armaggedon ahoy!
"Everytime you use Kazaa, a metallica band member dies a little."
Quote Jonathon Smeby.
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gizmo
Registered 15/03/2003
Points 1206
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24th May, 2004 at 15:49:47 -
Just finished a sample tank animation
<signature> err... </signature>
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The Chris Street Administrator
Unspeakably Lazy Admin
Registered 14/05/2002
Points 48488
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24th May, 2004 at 16:08:05 -
Fancy letting me take a look? A Klik-Me preview beckons
n/a
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AndyUK Mascot Maniac
Registered 01/08/2002
Points 14586
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24th May, 2004 at 16:16:14 -
im sure there is an anti aliasing option in mmf.
its obviously slower with it on.
.
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gizmo
Registered 15/03/2003
Points 1206
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24th May, 2004 at 17:56:34 -
hehe, its not that far in development to be previewed (Im still creating all the base GFX for zone 1 )
Anyways, this game has got me hooked on finishing it Heres another vehicle you get to play with a big stick-o-koptor.
its pretty heavily armed for such a small thing, but should be fun to drive
<signature> err... </signature>
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MasterM
Registered 02/01/2002
Points 701
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24th May, 2004 at 18:23:03 -
What the heck is wrong with you? Am I the only one who thinks that this really sucks? Seems so...
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Kramy
Registered 08/06/2002
Points 1888
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24th May, 2004 at 19:43:40 -
It looks neat. A unique style of art.
Kramy
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Cabeza
Registered 15/04/2004
Points 56
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24th May, 2004 at 21:21:51 -
Im with you master m
It looks cool but I mean it's not that great.
"Listen, real poetry doesn't say anything, it just ticks off the possibilities. Opens all doors. You can walk through any one that suits you."
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Evil Monkey
Registered 08/12/2002
Points 598
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25th May, 2004 at 07:20:21 -
I'd like to know how you got vector graphics into MMF:
1. Without the ability to have alpha channels in your images.
2. Without having annoying blue stuff along the edges that only looks anti-aliased on a blue background.
3. Using MMF's anti-aliasing, and still maintain a good framerate.
Anyways, nice job.
Project Progress:
1.: Droid Runner (5% Complete)
Finishing Up Game Engine
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Simen
Registered 04/03/2003
Points 448
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25th May, 2004 at 08:54:14 -
Hey, that looks pretty cool. Nice graphics.
A good thing about stickmen is that it's pretty easy to animate them, so you should be able to make some pretty awesome animations.
The content above makes absolutely no sense. But I guess you've already figured that out.
Gir, do dat funky dance!
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