does anyone know how to make an object's position always opposite of another object in the expression editor? i know it's possible 'cos i figured it out once. I remember that to get something inbetween 2 objects was (x("object1")+x("object2"))/2 and i figured it out the opposite thing by doing that slightly wrong.
Since their positions are opposite, there must be a central point that their positions are based off of(kinda like a mirror).
Here's how it's done:
-set X position of object2 to X(central point)-(X(object1)-X(central point))
-set Y position of object2 to Y(central point)-(Y(object1)-Y(central point))