Posted By
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Message
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The New SnS
Registered 10/12/2002
Points 768
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7th August, 2004 at 15:00:34 -
I am making an online game where the users can host games on their own server. I need to figure out a way to set-up a Lobby system (Using MOOClick/MOOSock) so that players don't have to know the games IP Address in order to connect. If anybody can figure this out for me, I will be most thankful.
Visit the home of Mari007 and Gold's Not Enough:
The New SnS
http://sunnynook.cjb.net
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Guillermo (Cc) Possibly Insane
Registered 01/08/2004
Points 2256
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7th August, 2004 at 15:53:29 -
If you are using mooclick u need an active external MOO server where players meet (click pool and those).
For MOOsock you can use IRC, ICQ or MSN Messenger as loby rooms, you could use some php based forum/chat too, almost anything, MOOsock is a pretty dynamic tool.
http://orugames.com
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The New SnS
Registered 10/12/2002
Points 768
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7th August, 2004 at 19:17:35 -
Well, the people aren't going to chat between them. I just need the MOO server to send and recieve the game info. For example: Player hosts server, same player sends text to MOO server for safekeeping (ie. IP, Name, Max players, etc.). Then another player enters the lobby, client requests list of hosts, server sends information back to the client, and can join the game. I think PHP with MySQL/MSAccess databases could handle this, but I don't know the coding. Also, MOOGame with the server side ini's might be able to do it as well... but I don't have MOOGame, so I can't do that option. I need some more options. Any help is appreciated.
Visit the home of Mari007 and Gold's Not Enough:
The New SnS
http://sunnynook.cjb.net
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