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Radix

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11th September, 2004 at 14:34:15 -

Okay, it's 4:30am and I don't have enough steam to puzzle this out myself. Right now I'm working on Bastard World and when the player is hit he's supposed to become inverted, right? Well, I haven't changed very much today, and what I have doesn't seem to be related to it, but all of a sudden the ink effect that's ACTUALLY occuring is more like a NAND filter (which MMF doesn't even have). It doesn't look very good at all.
So basically, does anyone know if there's any known causes for this, or is MMF (1.2) just being randomly nasty to me?

 
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Kris

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11th September, 2004 at 16:33:38 -

you've picked 'xor' right?

 
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11th September, 2004 at 16:34:55 -

sounds like MMF1.2 being randomly nasty to you.

i made some little game a while ago, whenever a bit guy was hit it changed to inverted but every split-second later it reverted back to normal. no problems there. my diagnosis; KILL MMF1.2

 
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Tigerworks

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11th September, 2004 at 20:09:19 -

If you're in a low colour mode, MMF might be making approximations which could screw up the colours.

 
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Radix

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12th September, 2004 at 00:35:14 -

It's being set to inverted in the events, and I'm in high-colour mode. I guess MMF is just being screwy.

 
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Radix

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12th September, 2004 at 02:21:43 -

Hmmm... when I buid the stand-alone game, everything looks fine. I only get the wierd NAND effect when running it in MMF. Oh well, I guess it's a non-issue then.

 
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Mr Icekirby



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12th September, 2004 at 10:15:57 -

maybe your edrt.exe file is messed up?

 
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醤油の兵士

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12th September, 2004 at 16:25:49 -

that wouldn't be it ice because I think when MMF "compiles" it takes EDRT exe and appends your CCA data to it...I could be wrong though

 
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Kramy



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13th September, 2004 at 02:30:37 -

I've had a similar problem, where editboxes sometimes crash in MMF, but once the exe is built it runs fine. I just attribute it to MMF screwy-ness, or my windows 98 acting up.

Weirdest time though was when active objects started crashing in MMF - but that went away after a restart.

Edit: Problem isn't really similar, is it?

Image Edited by the Author.

 
Kramy

Radix

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27th September, 2004 at 02:33:25 -

I just discovered the problem - an old or bad cncs232.dll in my runtime directory.

 
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