Okay, it's 4:30am and I don't have enough steam to puzzle this out myself. Right now I'm working on Bastard World and when the player is hit he's supposed to become inverted, right? Well, I haven't changed very much today, and what I have doesn't seem to be related to it, but all of a sudden the ink effect that's ACTUALLY occuring is more like a NAND filter (which MMF doesn't even have). It doesn't look very good at all.
So basically, does anyone know if there's any known causes for this, or is MMF (1.2) just being randomly nasty to me?
"Say you're hanging from a huge cliff at the top of mt. everest and a guy comes along and says he'll save you, and proceeds to throw religious pamphlets at you while simultaniously giving a sermon." - Dustin G
i made some little game a while ago, whenever a bit guy was hit it changed to inverted but every split-second later it reverted back to normal. no problems there. my diagnosis; KILL MMF1.2
Hmmm... when I buid the stand-alone game, everything looks fine. I only get the wierd NAND effect when running it in MMF. Oh well, I guess it's a non-issue then.
I've had a similar problem, where editboxes sometimes crash in MMF, but once the exe is built it runs fine. I just attribute it to MMF screwy-ness, or my windows 98 acting up.
Weirdest time though was when active objects started crashing in MMF - but that went away after a restart.