I am currently working on a game Buzz the squirrel 2 but i have some games i want to make afterwards.
I was wondering if any of you had plans for games in the future that you want to make but can't be bothered or don't have the skills or just havent got around to making yet.
Zap and Larry
A platform/Puzzle game where you control two characters to solve puzzles and rescue animals, similar to shima bros. (probably a really old demo here)
Fantasy Valley Dizzy
A sequel to my fangame Lost island dizzy, dizzy collects items and drops them about to solve puzzles, the originals were made by codemasters on the Amstrad cpc, Spectrum and Commadore 64 popular in europe. (i think i made a preview some time ago)
Sword of kylike
The big one i have tryed to make this ff style rpg for ages and have perfected the engine all but the battles, if i find a way to simplify the battles perhaps like the spirit engine i can give it another go.
The story involves a young boy getting sent to another world an getting caught up in a battle for the survival of kylike (the name of the world) Includes Tops the pig and Buzz the squirrel from my other games.
Once I finish Neonair Racing and Wizard Wars 3, I'll be starting a series of RPGs called Geek Quest. I've got all the designs done for the Geek Quest series, but I still haven't started it on the computer.
Another game I'm planning to make in the future is a joke RPG called Mr.Moo teh Muffin Poo. It's about a blob named Mr.Moo. He's not really made out of poo; he just looks like poo with little blueberries in it(hence, he looks like muffin poo ). In the game there are multiple weapons and costumes that each come with a unique ability ranging from the Trigger-happy gun(makes enemies so happy they explode) to a mime costume that lets you make invisible walls!
I'm currently working on Rocket Skater...slowly. I haven't made any changes to the engine yet, but made about 2 scenes of the intro. Alot of the time was spent on customizing an animation engine that types text, autotypes the rest of a line on pressing space, going to the next line when pressing space, synching animations to lines using alterable values to keep track of what nodes all the moving active objects are on, and adding random blinking and facial expressions to somewhat make up for my lack of artistic ability. I've had a concept for a superhero-based point-and-click adventure game in the back of my head for a while, but haven't done anything about it yet.
"Omg. Where did they get the idea to not use army guys? Are they taking drugs?" --Tim Schafer on originality in videogames
I'm mostly working on Monsters on Saturday, and I occasionally mess about with Zombies Now, The Lemon Scented Adventures of Sod and Samuryan. The first level of Monsters on Saturday is uploaded here, and Zombies Now used to be but I took the file down cos I ran out of webspace, and Sod and Samuryan are still uploaded I think.
I don't plan on starting any more games, cos I don't really have a lot of spare time between working and getting pissed, but Monsters on Saturday is coming along nicely, it's the one I have most fun playing at least.
Bastard World - Platformer with knobs on.
Dark Intellect - Platformer, but not really describable. Kind of a cross between Castlevania and Metal Warriors/Cybernator. Kind of.
DDRFighter - Fighting game using characters from another forum I frequent.
How the Earth Was Won - Action strategy game.
Felcher Shock - Only if I'm REALLY bored.
Valkyrie Slave - Joust-like game. Not much more to do on it, but I got sidetracked.
Starclaw Planeshift - Originalish vertical shooter, stopped due to slowdown issues. I might have to wait until MMF2 and hope the graphics engine can handle it.
Plus another dozen reallycoolideas on my to-do list.
ive got too many ideas at the moment but no determination. they are
TOR2- the end to the Omega series, this baby would have explained the story in greater detail, and especially explain the ending of TOR1. another day...
SCR- a weird game that i make in small clumps. i dont know if i should release it now or keep going until its something good. but its bizarre, and secret.
Jetball 2- ive planned this, got a nice little .txt document with a list of features i want to put in. needs more theory at the moment.
Turbanator 2- a party game collection with an anti-everything-political subject. local team effort with some of my mates
Mutant Cannon- another local team game that im helping the programming of. in similar vein to Bill's Tomato Game if ANYONE here has ever heard of that.
i hope to eventually finish simon the monkey 2. though i havent even looked at it in about 4 months. it will also likely be my last klik game, as im using basic (dark & 4gl) and c++ more now.
I have plans to make taxi dash 2 using eather allegro or SDL, as well as this little plane game i started last night using allegro (this isnt gonna be big)
me and my mate have been planning this for a good 5 years but its only going to work in 3D. probably start making it after i finish university, 3 years of pro C++ teaching might help
basically your in a village, well my village and theres a monster after you. the whole game in a nutshell!
Im planning a game called Planet Jackers, it is about a guy that must stop bandits from jumping from star to star and taking over planets, i was gonna call it starwars but starwars is kinda a gay name.
n/a
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
17th September, 2004 at 06:11:39 -
I'm currently coding a harvest moon clone. All my gfx I have ripped from the GBA version HM:FoMT.
Nothing so far, only few little projects..
SS - SniperScope (not ShutzStaffel)
An arcade style reflex shooting game.
Troika 2
Sequel to my officialy first published game, troika - millenium edition
(won the 2nd place in pelisivut.org game making competiotion, i won some crappy staroffice thingy..
i wanna get Missing Link up and running. its a small group of local clickers, mainly me, Zane, Monkstarr and Cazza. should be more mad than productive... but meh
Crap - What used to be smileycide, it's now taking a Metroidish twist, no frills in this game, trying to make my games less complicated coding wise, Think I might ditch the bullet time too. But at least the platform engine has improved.
Crap 2 - A turn based strategy engine I've been kinda messing with.
EDF 2- Sitting on my drive till I feel like doing more on it, kinda done with space shooters at the moment.
Noir - Working on GFX, Locations, and engine.
Plus who knows what other kind of stuff I'll cook up, been wanting to do a high scoring game for a while, maybe I'll finish Super Napalm Bombing run (Cause burning people's lots of fun.)
Unrelenting 2: Stonehenge. Its almoust finished, it was supposed to be out this month, but I think its more likely sometime next month. Its a top view shooter, with a big plot.
Glob Episode II: It basicly just picks up where the first one left off...only the graphics are better, and the engine is better.
Elf World: Just a remake of the old abandonware version of Elf World. It will have new graphics, mutiple powers, an engine that supports double jumping, stomping, springs, swimming and more! I also plan on it having six worlds (two levels per world, because I get bored if there's more then two levels ).
Skool Maddness: This will be an RPG for the KU comp in which you have to escape school.
And I have some other things in the works too...
Fine Garbage since 2003.
CURRENT PROJECT:
-Paying off a massive amount of debt in college loans.
-Working in television.