Ah, everyone was saying it. So, i finally went through and added a jump animation "engine" of sorts, now the legs are separate to the body when the player isn't in a walk cycle and jump animations are handled outside of the weapon animation/system. Therefore any weapon i add will automatically have a proper jump/not jump animation
Also, I added a pistol. I dunno why but just having the pistol in the game makes me feel like its more complete! But yes, I will be posting the update soon, it also has a few other fixes as always (like the grenades hitboxes now actually work!) etc etc.
Also, if you shoot an enemy whilst in debug mode ("~" key to activate) you will see how much health he has, his ID number, etc!
Keep comments coming as I do try to take suggestions on board!
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Okay, here it is!! Version 223!
Note: You may have to copy and paste the link in to the address bar for some stupid reason. Or you can go to www.starlord.tk and download the latest beta there.
http://sevent2.byethost31.com/files/projects/S32-v223.zip
Enjoy!
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