* Finished implementing all the code for cutscenes, and put in the text for the early cutscenes. The images are still placeholder, but all the functionality is there. Players can also hold X for a short while to skip the cutscenes. Screenshot shows a sneak peak from the intro text!
* Started balancing the waves in the earlier levels to try and make for a shallower learning curve.
* Changed the gun upgrade system significantly. You now collect energy from destroyed enemies, which slowly upgrades your gun over time, rather than your gun being upgraded by directly killing enemies. This will hopefully help to keep players moving, rather than trying to hide in safe spots on the screen.
* Increased the maximum level for the Bastard meter, making it harder to fill, and therefore making super attacks rarer.
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