* Added a Difficulty selector. There are four difficulties to choose from. At the moment, they only change the player's maximum health, but I'm thinking of adjusting the frequency of enemy fire, number and health of enemies and maybe adding more boss waves depending on difficulty.
* Added a challenge for completing the game on the hardest difficulty.
* Changed the way level scoring works to take into account the difficulty. The harder difficulties have higher score multipliers, so to get the really good scores, you have to play on the highest difficulty.
* Few other tweaks and necessary changes and bug fixes as a result of adding difficulties.
Have a couple of screenies - one of the difficulties, and one of the secret level, Infinite Graveyard.
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