I am currently working on porting Gridquest over to MMF2, vastly increasing stability. There is no crashing or active object limit glitches anymore. I will also be updating the game with new balance & content, reworking the way leveling up & lategame enemies work to make it a little more difficult further in the game, and encourage more variety in weapons & spells.
Furthermore, alongside the release of Gridquest V2.00 will be the Gridquest Compendium, and independent project serving as a sort of strategy guide. It will detail all the games lore, enemies, bosses, items, and unique items, as well as including basic walkthroughs and a map of every single level in the game!
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that is to say, Im not going to work on the legendarium thanks to a bit of lack of interest, but I'll still release V2.00, pretty shortly here. Just want to make a few adjustments