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Project: WarMe! (PROJECT IS DOWN!)
Project Started: 18th March, 2009 Last Update: 25th March, 2009
Project Owner: Simon Kaae Project Members:
Project Type: Strategy game Project Progress:

Project Overview  
Preview This is my first attempt to create a multiplayer game. Ive allways been facinatd by the variation a strategy game can give.

My ideas is to create a strategy game which can be won in multiple ways.

The game introduce:
>Various units.
>Races.
>Magics.
>Upgrades.
>Buildings.
>Hopefully some eyecandy. (Im not the best at animating, nor drawing for that matter.)

Best regards -Kaae


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ATTENTION:Ill start on a new project called The forgotten spirits. On another account tho!
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Project Forums Topics Posts Last Post
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2 3 Anyone good at dr...
By: Sumo148
On: 19th Mar 09, 01:01:11
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0 0 No Access

When Sumo148 came around
Posted 25th Mar 09, by Simon Kaae 8 Comments
Ive just updated the picture a little. I did one with black outline where there was a outline, but it didnt gave a great balance.
Then i did this one.. not sure which one of them there were the best. But here it is
Image



I played around with a splash screen.. take a look:
Image
New graphics/art
Posted 25th Mar 09, by Simon Kaae 3 Comments
Well where i want to use this art is still undecided.
Maybe for the main menu, or...arr i dont know
Image
Late night screenies + minor multiplayer fix & some new codes.
Posted 24th Mar 09, by Simon Kaae 7 Comments
The title allmost explains the whole idea of this post.
Well ive been struggling around with a code that annoyed me, but i finally fixed it here in these late hours. Anyways, the whole multiplayer part isnt full grown yet, it is more like a toe or a foot right now-if you know what i mean
Image
Image

Right now the multiplayer part contains:
Connect to a lan server
When connected it shows a flag for each of the users. (blue flag for host.. red flag for peer)
You can chat with you enemy.
You can order/train units which moves toward the enemy castle.

Todo-list:
I will optimize the part above to fill out the holes that ive skipped. The holes is skipped because I had to see if the whole idea worked before i digged deeper.
Make the unit attack eachother and the enemy castle.

All for now
Best regards -Kaae

Edited 25/3/09
Optimizing woks great!.. YEA!!
Posted 23rd Mar 09, by Simon Kaae Post A Comment
The optimizing of the multiplayer code works suprisingly great, ill continue on now

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