Now the engine of the game is 98% complete I decided to open up a new project for it.
The game itself is inspired by those late '80s game you found for the dear old 286, strictly designed in monochrome and where two sprites couldn't being in the same spot at the same time.
The aim of the game (so far) is to collect all the coins within every level in the shortest time possibile, avoiding monsters, traps and being trapped by wrongly pushing some blocks.
Of course it will have a level editor too!
I've uploaded a couple of videos on YouTube about the gameplay and the level editor.
Give them a look and let me know what do you think, sugestions, crithics and so on!
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I'm designing levels over levels (are about 10 now) but I plan to reach a very high number of them.
I know The Mighty Sketchy is designing a new level editor where you can customize tiles and build your own worlds/dungeons but for the main game I keep using the editor already released to public.
I've decided to release the beta version of the DOT Editor.
It is in beta just because all the tiles haven't been designed yet and because the Mighty Sketchy seems to have something in particular in mind I really don't want to miss!