Originally:
PandaQuest is an old project started in 2007 for the wedding of a friend (called "Panda"). The goal was to explore the jungle to go find and save the Panda's dulcinea.
The game had an advanced world editor that allows you to create soil, objects, weapons and creatures. However, the project was too ambitious and it has never been completed.
The reborn:
"PandaQuest project" (working title) is a game where you lead a panda in the depths of the lush jungle. Intelligent but clumsy, Panda was banished from his village to have left open the Mips' pens. The "Mips" are unknown small magical creatures of the jungle. Each Mip have one special power (nature, fire, water, wind, ...). One or more of those powers should not fall into bad hands and Panda will do his best to find all the Mips!
The project
PanQuest project is a puzzle game like. It will have a solo mode, a level editor and a "sandbox" (to create and play at the same time).
More information will be released soon. Stay tuned.
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I've edited the project details to bring you some more information (a part of the small story and the goal which will be yours).
Also, those past days, I've done some new sprites for the game. But when I've put the new polished sprites, I've seen something odd: The old Panda sprite was done in "Pixelart" and the mix between the old sprites and the new ones was not great.
I had to make a choice: make new sprites in PixelArt and let the old ones as they are OR make new sprites in Polished anti-aliased ones + redo the old sprites
I've finally decided to redo all the old sprites to get a more polished result with anti-aliasing.
Here after is a preview of the Panda (ingame):
PixelArt Panda sprite:
Polished Panda sprite:
As you can see, the new Panda sprite is now a bit bigger to get more details.