Here: http://puchisoft.com/forum/viewtopic.php?f=23&t=568
Today I added SmileyCountry to DailyClick to spread the word just a tiny bit, since the project is in Private Alpha.
What's the exact status? Very early technical demo at this point.
You can walk around, see each other, chat with each other, chop down trees, turn Logs into Planks, schedule Construction Jobs, and build them. You can also destroy buildings.
That's a lot that you can already do... but it's nothing substantial. There is no meaning to it yet. It's not a game yet, just a sandbox.
What exactly is the difference between those two anyway? That's a very good question, and one hard to address quickly.
SmileyCountry aims to be a playable game, with things you are seeking to accomplish. It's an Open Game, so there is no Game Over screen or a way to beat it. You won't see the credits start to roll after accomplishing something.
You aim to do things like perhaps build a Restaurant that earns you lots of cash, which you can then use to set bounties on other restaurant buildings.
Be a bounty hunter that collects those bounties, and use them to train your fighting skill harder.
The inspiration for this game comes from various things, but let's pretend the following was true:
I got the idea of SmileyCountry from playing The Settlers 2. I was watching all the little people run around, doing their own thing: building stuff, fishing, hunting,...
So I thought to myself, how sweet would it be if people could play as those little guys, and rather than following orders, just do whatever the **** they wanted?
That's not quite a real story, but it's true enough!
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