Wake is the short story of an engineer trapped on a sinking ship. His goal is to break out of the highest point of the ship and reach safety whilst avoiding fires, bullets and worst of all - water.
The game supports an online highscore table as many events are taken into account to create a score.
The full game also has full Xbox 360 controller support, 18 achievements, 3 difficulty settings. It uses a heavily modified Tormishire engine and took 6 months to make.
The game is finished now. We're just doing some final testing, additional art and trying to figure out where to stick the credits screen.
Be sure to head to the site and download the rolling demo!
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I like my maps, and here is Wakes, taken from ingame!
Standard Metroidvania fare. It shows the rooms and doors. Oh and it's colour coded to the type of area its set in. Shops are purple, cabins are green. It doesn't show the other layer of the map though, and since it's supposed to be "off limits" so there isn't a corresponding map.
At the last measurement the ships length is around 450 metres.