First off I'm at uni with exams coming up, so at first progress will be slow, although as I'll be working on it in between revision it might increase the chances of it being released.
I'm sticking with one of the ideas of the first game:- unforgivable and difficult. Sections of games I've played where perfection is needed (and allowed by the stability of the engine) are always the most fun. This is also why the engine is going to remain fairly simple as well. I want you to feel frustrated cause you're awful at platformers and not because the game lacks in precision.
So just a longer version of the original then? No, not quite
I plan to add in scrolling of sorts, Currently I'm considering building a system that only ever scrolls in one direction at once, so if you can't see a landing point it's probably a fair drop and the camera will adjust to the direction you will be travelling. This is subject to change cause it might limit level design a bit too much.
Bit more depth in the storyline and possibly some NPC dotted around to develop, or distract from said storyline
Oh plus the collectables will be counted so you can have some super special secrets when you get all of them I plan on having three different areas, so I think there will be 3 different 'branches' of levels, so you can go back and replay any level you like
Project Forums
Topics
Posts
Last Post
Public Forum Public forum for open project discussion
Just thought I'd throw up an image of what I've worked on so far. Go the main character with some robot peoples that are sure to be causing some kind of trouble...
Also got some level concepts written down on paper and a theory on how to implement this scrolling business.
Enjoy and as always comments and critique (on what very little there is to see) appreciated!