Started a new project as usual but this time I think i´ll finish it
As you probably see this is just the beginning phase.
I'm done with the walking and selecting mechanism and are almost done with the fightning AI.
Much work is left like all the units but expect:
-Goombas, light infantry that are mostly used as meat shields.
-Shy guys, both offensive and defensive units capable of building small cannons which they man.
-Hammer bros, Ranged unit used to take out buildings
-Koopa Troopa, Tank unit. have a shell ability making them spin towards their enemies and take damage and protecting the more vurnable units.
-Ptooie, ranged unit used for supporting the melée units.
Boss units:
-Birdo, shooting eggs that damage enemies in a line
-Baby bowser, Should have an aura that heals troops
-Bowser, shoots flame that instantly kill enemies
-Kamek, haven't figured that out yet.
Power abilitys:
-Summon Thwomp, will crush enemies instantly
-Summon Boos, will paralize enemies on touch.
-Summon Monty moles, a small squad of moles that you can summon anywhere on the map.
Enemy units:
-Toads, melée units armed with spears
-Throwers, Toads that will throw vegetables at you
-Yoshis, will eat your troops
-Boom tank, a tank that will shoot pink bobombs at you
-Penguins, a large penguin that are used as a tank, will absorb most of the damage.
Enemy bosses:
-Mario, über hero. he´s going to be OP and will be hell to take down
-Luigi, weaker then his brother and will be introduced early in the game
-Princess, healer hero, can summon tons of toads to her side.
As you see I´ve planned lots of units and by time there might be more, The plan is to include a level editor in the game and a campaign with 25 missions.
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