The Daily Click ::. Projects ::. Burning Suns
 

Project: Burning Suns
Project Started: 10th June, 2012 Last Update: 12th August, 2012
Project Owner: SolarB Project Members:
Project Type: Shoot'em'up Project Progress:

Project Overview  
Preview The year is 2373 - After building a massive space facility to harness the power of the sun humanity is faced with a burning threat... an alien civilization that wants to keep its monopoly on the galaxy's energy resources has made contact and wants to prevent Earth in succeeding in its endeavor!

A massive energy beam is under construction to get rid of the hostiles once and for all but we still need more of the sun's power. We must fight to keep the aliens from destroying our facility and superweapon while learning as much as we can about their technology. Every bit of information means a quicker death to the enemy!

Your mission:

Defend our planet from the attacking horde of Sunriders until the construction is complete!


FEATURES:


- Fight and defend in 3D Space!
- 4 layers of Z movement!
- Mindbending 3D-like oldschool graphics!
- Glorious 8-bit VGA, 256 Colors!
- Insane weapons, powerups and waves of enemies!
- Arcade action!


SCREENSHOTS:

Image
Image

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Finished
Posted 12th Aug 12, by SolarB Post A Comment
Game is finished in time for the Funtition comp.

Had to rush it a little due to the time constraint, nonetheless here's a few things that could have been added/may be added in future:


- More enemies

- More bosses

- online high-scores

- multiplayer

- bonus points

-- no tech collected

-- no lives lost

-- 1000 enemies killed

-- single weapon bonus

-- avoidance genius

- weapons

-- dual beam (addon)

-- bomb
Issues with collisions
Posted 20th Jun 12, by SolarB Post A Comment
Sometimes collision detection doesn't respond at all. I think it has something to do with MMF's object selection but I can't be sure. All I know is that running ForEach loops for every collision solves this problem but since extensions aren't allowed I'm just going to hope nobody notices... sad but true.

Any thoughts?
Dodgy Lasers
Posted 20th Jun 12, by SolarB Post A Comment
So I was thinking of ways to make lasers without fastloops or scaling and came up with this:

Image


where the laser beam animation has 16 frames each frame adding 20 pixels.

Looks so-so but for now it does the job.


ADDED:

- Laser beam! (+ upgrade)

- Plasma gun (+ upgrade)

- 2 upgrades to initial weapon

- Regenerating health based on shield amount

- Obstacle only stage, with 3x speedup.

- Z Order tweaks

- Stars (can be disabled to minimise object count)

- Player and enemy sprites 3D effect

I came up with a simple formula that changes the animation frame based on an object's location on screen that needs only 15 frames per object (per layer). Now it looks much more 3D-like.


TO ADD:

- Actual weapon/powerup pickups

- Bomb

- Multiple lives


and then on to the big one: Enemies and AI!


More screenshots to come.
Stuttering issue (please download)
Posted 17th Jun 12, by SolarB 2 Comments
If people could please download this:

http://www.create-games.com/download.asp?id=8708

...and tell me whether or not you are getting a stuttering issue (fuller description on the download page).


I've been telling Clickteam about this for a while (some flash games made with MMF2 seem to have this problem), I think it's to do with the standard runtime.

Normally I wouldn't care and would be doing this in D3D9 at 60 frames but since this is for the comp it is now a big issue for me.

If you could please let me know your results I would be most grateful.


Controls:

Arrow Keys - Move

W - Fire

A - Forward one layer

D - Back one layer

Enter - Select

Fullscreen - Alt+Enter


Thanks!

-SolarB

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