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Quick update;
I've successfully implented a time factor in the engine. As you might have guessed this allows you to increase the ingame time flow, shortening long travel periods. It's quite fundamental in a game built around realistic distances cause hey, only a douche manouvers stellar space at 200C.
I've also started fiddling with elongation of stars at +C velocities. The screenshot doesn't really convey the feel and look though. ^,^
The camera system is also fully functional,including the zoom option. I really wanted to get a good combination of field overview and aesthetics. So you can switch zoom factor between max view/tiny ship, lesser view/nice ship and a combination of the two. The screenshot is at max zoom.
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