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Project: S.A.L.T
Project Started: 3rd December, 2002 Last Update: 3rd December, 2002
Project Owner: Pixel Bro Project Members:
Project Type: Misc Project Progress:

Project Overview  
Project: S.A.L.T
Save all Living Things

“Sowing Salt”



Introduction:

Huddle and bundled, rows of columns. We waited our turn to be transported. Knowing that I will be on the next shipment, seized the opportunity to glare at the celestial skies above and bask in awe one last time. When the shimmer of that daze started to tarnish, I took one final look, then gazed at the vast ocean of people whom engulfed my very existence. At that instant I realized we were a whole, not condemned by race or culture, but by being human. I laughed, “There’s nothing to scuffle or dispute about now.” remembering back to my history course. “When it all comes down to it, we’re one and the same; nothing can change that, not even technology. Every being that stands here today and every being across the orb, for that matter, who’s species is classified by the first five letters of the word humanoid, all share the same fate.”

Suddenly, a gargantuan train whistled in scarcely emitting a sound. The site petrified me. Blaring, and howling erupted around me, which worsened the situation. However, something in this mayhem puzzled me. “Why were we so careful about producing such quality cargo ships, so quiet that you can barely hear them? Why were we so in tuned to the comfort of our people, and not the safety? How did we let such a controllable situation get uncontrollably out of hand? Questions like those vexed me, and made me wonder that if we were really…”

Then, disturbing my inner debate, the dungeon doors of each cart simultaneously opened. Steamed accumulated from which the doors once were. I must say, one disconsolate site to behold. The android guards that had lain slumbered awoke. The crafts that had hovered over us vanished. And not shortly after that, faith and I, my only luggage, were herded into one of the myriad passenger hauls. I peered inside, witnessing nothing but an abyssal blackness that spread fear in me like wildfire. You can even smell the tangible fermentation from the precedent passengers, and can feel they're souls still eerily lingering about.

At that moment the unforeseen happened…

Inside Info:

+ The story of this game focuses on a first person bystander account that the player does not assume control of. Strange, I know, but I’ve got a few ideas on how it can be executed.

Features:

+ Grasping story everyone can relate to
+ Puzzle/RPG
+ 50 Areas to explore
+ 5 Bosses to brawl
+ Items to collect
+ Entire species to rescue

Game play:

I’m taking a majestic gamble at playing mechanics; all vicinities in every area will be devised into a puzzle. Mixed into this puzzle like element will be bad guys and traps to encumber your victory.

+ Over the top view, RPG style!











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