Project: bright.CHAOS - Introduction
Project Started: |
26th July, 2006 |
Last Update: |
26th July, 2006 |
Project Owner: |
Xiao |
Project Members: |
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Project Type: |
Action |
Project Progress: |
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Project Overview |
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Bright Chaos is an Action Game made by myself and my good friend. It's been in development for about a month now and already offers some pretty hefty features.
- Super-deep combat system allows you to witness dozens of cool finishing moves, unique combos, grabbing, throwing, slicing, dicing, even using your enemy as a human shield. You make the combos - and watch the awesome acrobatic results. The system is solid and smooth as silk.
- Slow-motion finishes. After a long battle, killing the last guy will present you with a slow-motion, (but not frame rate dropping) animation of you killing your enemy and the blood flying everywhere. Satisfying like no other.
- Matrix-like platforming. Run up and across walls, do backflips, take long jumps, dodge stuff, and much more.
- Enviorment interaction. Just using your normal fighting keys, sometimes your character will do an awesome move involving the enviorment, such as kick a door down on your enemy, slice a rope holding up a crate to kill him, kick him into spikes, throw him off of cliffs, and use the physics system to dispose of him.
- Physics. Ragdoll and object physics are present, and they can be used in gameplay as well. Kick a crate at your enemy to knock him back, or simply remove him of his head and watch the two ragdolls (body and head) fall over, squirting blood.
- Beautiful graphics. Take a look at the screenshot - you can see that these 100% handmade pixel graphics and painted backgrounds are every bit as amazing to look at as they are well-animated.
- RPG system. A basic, yet useful level-up system that allows you to feed off the the "Kill Fuel", which basically means that the more you kill, the more points you get to become stronger. You can even buy new weapons, duel wield and the like.
- Huge bosses. Several large trolls, mammoths and other creatures are in the game - fighting them isn't far from the battles in "Shadow of the Colossus".
- Deep storyline. The plot of the game is riviting, but I can't reveal anything now. The game allows you to choose your path - which leads you to different weapons and abilities - which leads you to different gameplay, which means that the replayability is high.
- Save anywhere.
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It is being developed in MMF 2. The music isn't yet implemented, but it also will be original.
Keep an eye out for these upcoming "Bright Chaos" previews:
bright.CHAOS - Combat, Enviorments and Physics
bright.CHAOS - RPG System and Platforming
bright.CHAOS - Storyline and interaction
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