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Review: Unknown Game 2394
Author: David Newton (DavidN)
Added: 22/01/2003
Overall:
Average:4/10

This review is the result of yet another random entry into the ID field by me. Absolutely nothing has been released today (22/01/03), though I'm sure you sneaky Americans with your different time zones will start uploading them after I've gone to bed. So, someone upload before I've reviewed the entire TDC back catalogue! Of course, I could just stop reviewing, but I've been doing it for so long now that it's become as essential as oxygen and deep fried Mars bars.

The game has three titles - Yoshi RPG, as it is on the site; YLIT (which I presume stands for "Yoshi Lost in Time") as a file name; and "Yoshi Out Of Time" on the title screen and installer. I'll go with the last one. Speaking of the title screen, it has two line-drawn Yoshis - pretty good - but duffs it all up by having each word of the title in a different font, the word "Yoshi" being ripped from the SNES game. It also has a red border, which thankfully I could get rid of by clicking the Restore button on the window.

On the story screen there's a ripped SNES Yoshi and a few patches of different colours, which I assume are meant to be some sort of map. Thankfully the game improves on the next screen, with a complex-looking instruction card.

It wasn't to last, though. The actual RPG itself involves wandering around a set of paths not quite understanding what you're supposed to be doing. There's no attempt to make the player come in from the correct side of the screen - you're just plonked down somewhere when you change locations.

The fighting engine looks quite complex and involved, but because of a lack of clear explanation it doesn't really get the player's attention very well. At one point I found myself fighting a pond after being transported back in time by a blue Spinny from Klik & Play - at least, that's what I thought had happened. Much like a lot of Shigeru Miyamoto's games, you're never sure whether a passing cloud just smiled at you or whether you were hallucinating. Maybe I should just quit trying to sniff Coke, I keep getting the ice cubes stuck in my nose anyway.

Now, I'm not quite sure how I managed to destroy the evil pond, but after getting out of the battle screen and going back to the future - yes - I found myself on a beach for some reason. Wandering off the jetty, I was on the Blob (Map) screen again where it looked as if I had completed the island.

Wandering off the side of the screen on this island, I found myself back in strangely familiar surroundings. Sure enough, I headed South and was back at the pond again. I then quit.

The idea of time travel is good, but I think the author is being far too ambitious for his lack of experience. I'd encourage him to keep trying, though.

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