The Daily Click ::. Downloads ::. Review Review: Cade Tower: Eozsof
Here is a very interesting game/engine that you may want to take a look at if you are interested in making a dungeon crawler. It's an open source project, which is very generous considering that it has over 5,000 events. However, this should be downloaded for the engine, and not really downloaded as a game. It's missing some important elements that keep it from really being a playable game. The gameplay is very intricate, and navigation is well coded, but it's missing many things that players need to feel like they are actually playing a game. Combat in particular is a complete mystery. Even if I played this game for a full day, I'd never be able to tell someone what the spells do, how effective they are, how to tell if you hit an enemy, how to tell if an enemy hit you, or what the treasures are good for. None of the spells are explained, and they all seem ineffective. I can stand facing an enemy and click spells but I can never tell if they are doing anything. Sometimes there is an effect, sometimes there isn't. Likewise, enemies seems unable to do anything to me. Enemies in this game are more like obstacles to walk around. I eventually stopped paying attention to the enemies (and the viewscreen itself) and just watched the map as I would dash to the blue dot (the exit) in each level. Also, it seems like the game is over when a timer runs out. If that's the case, then combat is pointless all together and players should REALLY just avoid enemies and run for the exit (which is actually very easy to do.) And if there isn't a "game over" timer, then once again, I couldn't tell you what ended my quest. Graphics are interesting, everything seems to be made of "Dippin' Dots" ice cream. Even your hands are composed of colorful little balls. It's an interesting style choice. Even if it may be a strange look for a dungeon crawler, at least it keeps things colorful! There really isn't much sound to speak of. There is a midi loop from a Final Fantasy game, and sound effects pop up here and there. The game probably would have benefitted from more sound effects, it's mostly a quiet journey. Lastability won't be high for most people, simply because there really isn't anything to do after you die. You can't really level up, and there isn't anything to gain by exploration. Most people will try it once, say "That's neat." then delete it. However, it's more useful as source code, and in that way it's lastability (usefulness in that case) is much higher. Overall this is a very interesting project. It was extremely ambitious and a lot of time was spent on it. Anyone interested in creating a 1st person dungeon crawler should download this and have a look. As a standalone game, it isn't quite playable, but the engine itself could be used to make a very fun rpg with some simple modifications. Recommended for people interesting in creating a 1st person dungeon crawler.
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