eheheh typical fan game, made better than alot but still.....mate u need a custom movement engine to avoid sticking, and why cant u jump on the enemys heads???????
Graphics: Well ripped.
Gameplay: Nothing like mario at all. You can't kill enemies except with a fire flower, the fire flower shoots in a straight line, and mario has a health bar??
Sorry to be so negative, but to call this a mario game is rather rediculous. If you'd used original graphics then you'd actually get a lot more credit.
That's true Andyuk, but seeing as the gameplay of this game isn't even like Mario, then perhaps it shouldn't have Mario at all, and should have original graphics and characters. If it was actually just like a Mario game then using ripped graphics would be perfect really, and original graphics would mess it up. Oh well it doesn't really matter :D
hmm i like the game , but jumping is annoyhing if your next to an object as mario gets stuck under it
also, as mentioned the health bar is werid - any other game would fir it BUT NOT MARIO hehe
an jumping on heads is needed- i found i just kept doin it becase the game looks so much like mario, but then i ended up dead:(
but good fan game
Hit detection is horrible! This is nothing like a Mario game. You can't jump on enemie's heads (yes I know its been said already but I'm reiterating the point) I get hit by enemies even when they are like a good couple pixels away from me, clearly. I guess it's not really all that terrible...and yes original graphics would be nice. And when I hear of a fan game I expect it to be like the original game. This is a disgrace to the Mario name. But if you fiz all the bugs this game has...it may actually be good!
Okay, this game is, well, not bad. As everyone says, jumping on the heads to kill is needed (especially with the Koopas, which in turn will pop out of their shells for you to blast at other enemies). That energy bar HAS GOT TO GO. It should be that you start off as little Mario, then a Mushroom should be near the beginning of the level to turn him big. Then the fire flower should be somewhere in the middle of the level to give him fire flower strength (and he should be in his fire flower colors for God's sake!). The fireballs should not shoot straight. When Mario jumps, the fireballs shoot straight up, and when gravity pulls Mario down, the fireballs shoot straight down! As far as dying, get rid of the energy bar and do it like the classic Mario style. Mario gets hit once, he loses his fire flower strength. He gets hit twice, he turns little. He gets hit three times, he dies. And a Starman would be nice! Also, you could do it like the classic Mario World style and have one of those reserve Mushrooms/Fire Flowers. The one thing that impressed me is the graphics. They are very well done. Had it not been for the graphics, this game would've sucked big time. But my final score will be 2 out of 5 stars. Mainly one star for the graphics and one star for general gameplay.
It's good, but here are some very useful tips.
1. I know you can't make a jump-on-the-enemies-and-they-die mechanism, because it is too hard.
2. If the only way to kill enemies is to shoot, then at least start the level with it, and the fire flower could just boost its power
other than that, its pretty good.