Star Fox Arwing Engine
Author: | TLONMASTER
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Submitted: | 7th February, 2004
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Favourites: | 0 |
Genre: | Tutorial
| Downloads: | 307
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Rated: |
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Edited By TLONMASTER on 2/9/2004
Well, this is a sort of "demo" I made a long time ago when I was going to attempt to make a Star Fox fan game. The movement part of the engine came out fairly well in my opinion, but the AI never came into place.
Any graphics in this demo may be used (just please give me credit as Ryan Rittmann, thank you very much). I would really like to see if somebody could perfect the engine, add some nice AI, and make something of it.
Oh by the way, there is no documentation or anything, so you'll have to just figure it out for yourself. Enjoy it anyway!
- - -Oh, one more thing. That counter at the top of the screen is supposed to be a "miles per hour" counter.
Edit: Yay it is is the documentationess.
DOCUMENTATION
(I will not explain what any of that extra clutter is for. Mind you, this was a sort of test file for a game I was going to make. The terribly drawn enemy ships, the crappy laser changing, and the spinning Arwing have no purpose to this tutorial. I will also not explain the looping that occurs when you exit the end of the level. That was merely so I could continue moving across the screen while testing. Spank you.)
Now, first off, when Alterable Value A of the Arwing is set at 3, the vehicle is set at it's normal speed, and will continue to move without any keys being pressed.
I set it that when neither the up arrow or down arrow are pressed, the value will equal 3. (This baby stops on a dime, no slow down!)
I have set it that every 00"-05 seconds the game will determine the current value of A, and that will be added to the current Y position of the Arwing. If the up arrow is HELD, A will be increased by one constantly. (You can limit this however, I merely left it like this because I enjoy what I like to call 'light speed')
If the down arrow is HELD, A will be set to 1, which will be used as a slow down. Note, you could also try to limit this usage, like in the original Star Fox games.
I think that's really all of the important stuff that needs to be said. Any questions? E-mail me then, or leave a post, or whatever is groovy. Enjoy.
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http://s90563165.onlinehome.us/arwingengine.gam (303kb )
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